I did wonder about adding the trigger for the float plugin to the loop and constantly being triggered it feels wrong but it does work for turning the plugin on doing what i need it to during the loop (the end action worked to turn it off if that anim is not playing). maybe not ideal but all i could figure out.
when you say "What does this mean for a trigger? If you then had a trigger at, say, 9.2 seconds...
1.2 seconds after the sequence started, the trigger will activate."
this is where my brain says huh. id assume it would trigger at 9.2, not 1.2 after the sequence started. seems backwards to me but im probably missing the point of it. im guessing this is only true of looped animations and how they work as it does as id expect if anim 2 was not looped.
a non looped "Anim 2 setup" animation before anim 2 seems the way to go. it was my 2nd option. thanks for taking the time to have a look.
when you say "What does this mean for a trigger? If you then had a trigger at, say, 9.2 seconds...
1.2 seconds after the sequence started, the trigger will activate."
this is where my brain says huh. id assume it would trigger at 9.2, not 1.2 after the sequence started. seems backwards to me but im probably missing the point of it. im guessing this is only true of looped animations and how they work as it does as id expect if anim 2 was not looped.
a non looped "Anim 2 setup" animation before anim 2 seems the way to go. it was my 2nd option. thanks for taking the time to have a look.