Hi! Request to add 72 and 80 fps options to FrameRateControl, to make it possible to sync framerate to those physics rates.
Nah, I just made the Reverb filter accessible as VaM plugin. It creates the component either on the AudioSource or on the AudioListener, and then exposes all the parameters. Couldn't get the reverb zone-thing working with the spatializer either. My guess is that the spatializer messes with the coordinates somehow, so it just thinks its not in the zone.unless you've coded your own reverb
Had not noticed (and can't try from here), but I would assume my stuff will have the same issue.the reverb stops abruptly when the audio file ends
Do you have multiple different versions of Essentials in your scene? (That includes the Scene and Session plugin tabs)Hi, I got a issue about supershot.
Error message:
MacGruber.Essentials.14:/Custom/Scripts/MacGruber/Essentials/MacGruber_Convolution.shaderbundle. Not valid
!> SuperResolution: Could not load convolution shader!
At moment, I take screentshot and get nothing in my folder. But it worked before Tuesday.
I just reload it and it's ok now. ThanksDo you have multiple different versions of Essentials in your scene? (That includes the Scene and Session plugin tabs)
There can only be one version.
SuperVideo does not record videos itself. It's for improving quality while you record with some external tool like OBS. It only applies to VaM's "WindowCamera" output. There is a two-part tutorial here, SuperVideo is mentioned in the second part:@MacGruber Sorry, I must be really dumb. How do I record video with Super Video?
LinearAnimation is meant for trivial cases where using Timeline, IdlePoser or just an AnimationPattern would be overkill. If you need more features, just use one of those to move your atom?Is there any chance that you will add a triggerable "SET POSITION 0" and "SET POSITION 1" to the Linear Animation plugin?
LinearAnimation is meant for trivial cases where using Timeline, IdlePoser or just an AnimationPattern would be overkill. If you need more features, just use one of those to move your atom?
@Voithe
Possibly you should tell us what you are trying to achieve as end result.
Is this a XY problem?
XY problem - Wikipedia
en.m.wikipedia.org
Not sute I tried this in VR mode, so it might not work. However, from your description it sounds like you just run out of GPU memory. Does it work at a lower resolution? In any case...the obvious workaround is to run in Desktop modeIs it normal that the SkyMagic Exporter Plugin only works in Desktop Mode? The cubemap created by the plugin in vr mode is mostly black except for the last picture.
Not as easy as you think. OnSceneLoaded is not reliable, there are a lot of things it does not take into account.was wondering if it's possible to use OnSceneLoaded()
If you want to sync with your monitor, use VSync. Framerate limit it pretty much useles, if it is close to your monitor refresh rate. You get skipped or double frames, which is quite visible.Also, would it be possible to add 120 & 144 frame cap as well?
Yeah OnSceneLoaded has coursed me no end of pain telling a me a scene has loaded when it hasn't. I ended up using it with a delay of a few seconds to get me passed a few issues. But in this instance I know it'll work (I might have hacked a version of my own...) it means that at least most of the scene is loaded and character is loaded before it pauses. Without, I find it sticks during the loading phase which means you can leave it for an hour, come back and click on the window and then it continues to load the rest of the scene. So anyway, works well enough for me.Not as easy as you think. OnSceneLoaded is not reliable, there are a lot of things it does not take into account.
If you want to sync with your monitor, use VSync. Framerate limit it pretty much useles, if it is close to your monitor refresh rate. You get skipped or double frames, which is quite visible.
Things to check:Doesn't work. I press take screenshot. It does something, but there is no file. I don't even have folder screenshot. I created it. Nothing changed.