• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
MacGruber Essentials

Plugins MacGruber Essentials

Changelog
  • AudioReverb: Adds an Reverb filter effect to the audio source you place the plugin on. It's applied to all audio sources in your scene, if placed on a non-AudioSource atom. A reverb effect fakes how sound is reflected and/or absorbed by the room around you. The plugin comes with a list of various presets like Livingroom, Concerthall, Cave, Forest, etc. You can use them as a starting point to tweak further.
    The main difference to @hazmhox's Reverb Zone plugin (included in his VAMAtmosphere package) is that my plugin also works with active Spatializer! Therefore it can help for example making a person speaking in your scene a tiny bit more believable. You can tweak all the values by hand, if you want. Also you don't need a CustomUnityAsset atom, which makes usage a bit easier.
  • AudioAttenuation: Changed default VR volume from 0.1 to 0.7.
  • Updated SkyMagic demo scene with new plugin versions. Also not using an AnimationPattern to start audio anymore, but using the proper LogicBricks way.

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Fixing SkyMagic's Diffuse Global Illumination. This was broken for a long time, it was always using the spherical harmonics setup from the build-in Museum sky, not from the imported SkyMagic sky. More than a year back I looked at this but couldn't get it working. Now @hazmhox managed to convince @meshedvr to have a look, who indeed managed to figure out the missing pieces. The culprit was bad Unity API that doesn't throw errors when it should ;)

Note that, just as with VaM build-in skies, Diffuse Global Illumination is only applied to VaM native assets (such as characters and build-in assets) but not on CustomUnityAssets.

Changelog
  • SkyMagic: Fixed spherical harmonics.
  • SkyMagic Demo: Updated demo scene.
More bugfixes for PowerHandles, hopefully not introducing new issues. That plugin is a bit delicate as its pulling strings inside VaM to make it do crazy things VaM was never intended for. I hope I got it right this time. :rolleyes:

Changelog
  • PowerHandles: Fixed issue with 'SelectRoot' no longer working. Thx @Acid Bubbles for reporting.
  • PowerHandles: Fixed issue with UI closing when releasing modifier key (CTRL or ALT) before releasing the mouse button.
  • PowerHandles: Fixed issue with collider sphere UI of Empty atoms repearing when releasing mouse button.
  • PowerHandles: Fixed issue with collider sphere UI not being restored when disabling PowerHandles.
Version 13 is now free!
This update fixes a PowerHandles issue accidentally introduced with v12. I'm surprised nobody reported this.

Changelog
  • PowerHandles: Fixed issue when no longer cycling through controllers by clicking.
This update contains various fixes for PowerHandles, SkyMagic and SuperShot.

Changelog
  • PowerHandles: Fixed issue when releasing modifier key (CTRL or ALT) before releasing the mouse button. Thanks to @ZRSX and @babul for hints on how to reproduce the issue, so I could finally hunt it down.
  • PowerHandles: Fixed issue with handle position/orientation not being updated when the same is set from @Acid Bubbles Timeline.
  • PowerHandles: Prevent switch rotation pivot (SHIFT) while actively moving/rotating the control.
  • SkyMagic Loader: Fixed massive performance issue related to SkyMagic used inside subscenes.
  • SkyMagic Loader: Fixed issue with native ReflectionProbes not having their intensity value applied when inside subscenes.
  • SuperShot: Fixed handling of custom screenshots when the camera position atoms are located inside a subscene.
Version 11 is now free!
Just a quick maintenance update for FrameRateControl.

Changelog
  • FrameRateControl: Fixed detection when VaM is loading, which probably broke with VaM's Cyberpunk update. When you got "Pause VaM when not focused" enabled, the plugin will now again not pause while you are loading a scene or assets. So it actually loads and you are free to do other stuff while waiting for VaM, not waste your time anymore. (Allowing VaM to pause when the window is not focused, e.g. while coding plugins or working in Blender, Daz3D, etc. means you do not waste CPU/GPU resources on VaM for no reason. Less fan noise and temperature or more performance for whatever you are doing. Global climate will be more happy too, if you have a lower power bill.)
Quick maintenance update for PowerHandles.

Changelog
  • PowerHandles: Fixed handles not working when "Only Show Targets and Overlays When Menu Open" is disabled in VaM's UserPreferences and the UI is closed. Thx @Carcosa for reporting it.
Quick maintenance update for SuperShot and SuperVideo.

Changelog
  • SuperVideo: Changes to address issues introduced by the VaM 1.20.77.2 update:
    • Fixed aspect ratio (of your VaM window) not being applied to preview display and HUD preview.
    • Fixed "Preview UI Scale" slider not being applied to preview display.
    • Removed "Preview UI Left/Right" slider as it was obsolete, since VaM 1.20.77.2 you can just move the DisplayControl around.
  • SuperShot / SuperVideo: Updating to MacGruber_Utils.cs 2021-05-15.
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