Xephne – Look (Lightweight Version)
This is a lightweight version of my Xephne look, created as a companion to the full Xephne Showcase scene.
It keeps Xephne’s core identity intact while stripping away the heavier scene elements so she can be used easily in your own scenes.
IMPORTANT: I build all my morphs for 2 Smoothing Passes!

You don't want to make Xephne sad, do you?
Morphs and Alignment
I have included an alternate body morph, which you can toggle on/off using the G2F Align toggle.
I have tested her morphs in numerous poses and scenes, but since Xephne is a custom morph and I can't test for every possibility, there may be some scenes and animations where her gens are not properly aligned for seamless interaction.
If alignment does become an issue, using this alternate body morph should resolve most issues.
File Size Note
This look includes a full 4K texture set for Xephne's skin.
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Face textures are entirely custom-made.
Body textures are modified from several resources:
Base body Diffuse and Normal maps
• From @RenVR – Mira
Specular maps
• Modified from @everlaster’s RenVR Skin RePackage, specifically the Mara textures
Gloss maps
• Default female textures from the Custom Female set
Genital texture edits incorporate details from:
• @MonsterShinkai – Female Genital Textures (Diffuse + Normal)
• @Skynet – Addon Textures (Diffuse details)
Eyes:
• @Riddler – Eyes Resource (Iris and Sclera)
Inspiration
This look is inspired by Baldur's Gate 3 and Vemperen's Other Heads by Vemperen and Dufresne12.
If you are a creator and see your work included here that is not attributed, improperly attributed, or used in a way that conflicts with its license, please feel free to contact me. I will gladly correct any oversight at the earliest opportunity.
VaM projects like this tend to evolve over time, and while I’ve done my best to track and credit everything properly, there is always a chance that the origin of a resource, or a modified resource, may have been lost along the way.
If something slipped through, my apologies, and thank you for your understanding.
This is a lightweight version of my Xephne look, created as a companion to the full Xephne Showcase scene.
It keeps Xephne’s core identity intact while stripping away the heavier scene elements so she can be used easily in your own scenes.
IMPORTANT: I build all my morphs for 2 Smoothing Passes!
- If you use more than 2 everything gets smoothed and rounded, and feature definition starts to disappear, especially in her face.
- If you use less than 2 her features will look exaggerated.
You don't want to make Xephne sad, do you?
Morphs and Alignment
I have included an alternate body morph, which you can toggle on/off using the G2F Align toggle.
I have tested her morphs in numerous poses and scenes, but since Xephne is a custom morph and I can't test for every possibility, there may be some scenes and animations where her gens are not properly aligned for seamless interaction.
If alignment does become an issue, using this alternate body morph should resolve most issues.
File Size Note
This look includes a full 4K texture set for Xephne's skin.
Texture Sources & Attribution
Face textures are entirely custom-made.
Body textures are modified from several resources:
Base body Diffuse and Normal maps
• From @RenVR – Mira
Specular maps
• Modified from @everlaster’s RenVR Skin RePackage, specifically the Mara textures
Gloss maps
• Default female textures from the Custom Female set
Genital texture edits incorporate details from:
• @MonsterShinkai – Female Genital Textures (Diffuse + Normal)
• @Skynet – Addon Textures (Diffuse details)
Eyes:
• @Riddler – Eyes Resource (Iris and Sclera)
Inspiration
This look is inspired by Baldur's Gate 3 and Vemperen's Other Heads by Vemperen and Dufresne12.
Attribution Note
If you are a creator and see your work included here that is not attributed, improperly attributed, or used in a way that conflicts with its license, please feel free to contact me. I will gladly correct any oversight at the earliest opportunity.
VaM projects like this tend to evolve over time, and while I’ve done my best to track and credit everything properly, there is always a chance that the origin of a resource, or a modified resource, may have been lost along the way.
If something slipped through, my apologies, and thank you for your understanding.