Xephne – Look (Lightweight Version)

This is a lightweight version of my Xephne look, created as a companion to the full Xephne Showcase scene.

It keeps Xephne’s core identity intact while stripping away the heavier scene elements so she can be used easily in your own scenes.



IMPORTANT: I build all my morphs for 2 Smoothing Passes!
  • If you use more than 2 everything gets smoothed and rounded, and feature definition starts to disappear, especially in her face.
  • If you use less than 2 her features will look exaggerated.
If you don't use 2 smoothing passes, then that will make Xephne sad. :cry:
You don't want to make Xephne sad, do you?



Morphs and Alignment


I have included an alternate body morph, which you can toggle on/off using the G2F Align toggle.

I have tested her morphs in numerous poses and scenes, but since Xephne is a custom morph and I can't test for every possibility, there may be some scenes and animations where her gens are not properly aligned for seamless interaction.

If alignment does become an issue, using this alternate body morph should resolve most issues.



File Size Note

This look includes a full 4K texture set for Xephne's skin.

Look_03.jpg.png


Headshot_00.png
___
Look_05.png


Front_00.png
___
back_00.png


Texture Sources & Attribution​


Face textures are entirely custom-made.

Body textures are modified from several resources:

Base body Diffuse and Normal maps
• From @RenVRMira

Specular maps
• Modified from @everlaster’s RenVR Skin RePackage, specifically the Mara textures

Gloss maps
• Default female textures from the Custom Female set

Genital texture edits incorporate details from:

@MonsterShinkaiFemale Genital Textures (Diffuse + Normal)
@SkynetAddon Textures (Diffuse details)

Eyes:

@RiddlerEyes Resource (Iris and Sclera)



Inspiration


This look is inspired by Baldur's Gate 3 and Vemperen's Other Heads by Vemperen and Dufresne12.


Attribution Note​


If you are a creator and see your work included here that is not attributed, improperly attributed, or used in a way that conflicts with its license, please feel free to contact me. I will gladly correct any oversight at the earliest opportunity.

VaM projects like this tend to evolve over time, and while I’ve done my best to track and credit everything properly, there is always a chance that the origin of a resource, or a modified resource, may have been lost along the way.

If something slipped through, my apologies, and thank you for your understanding.
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RenVR RenVR
Riddler Riddler
everlaster everlaster
Dufresne12 and Vemperen
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TGC TGC
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Hunting-Succubus Hunting-Succubus
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Cloudcover Cloudcover
Jackaroo Jackaroo
Roac Roac
VamEssentials VamEssentials
Metix Metix
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BooMoon BooMoon
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MacGruber MacGruber
Acid Bubbles Acid Bubbles
Metix Metix
PluginIdea PluginIdea
StudioMF StudioMF
MonsterShinkai MonsterShinkai
S Stopper
MonsterShinkai MonsterShinkai
Skynet Skynet

Latest updates

  1. Removed ghost dependency references

    PEBKAC - What is computer? There were ghost references to the dependencies that I removed that...
  2. Stripped even more dependencies

    Even smaller dep list for a cleaner build. One of these days I'll figure this life thing out... 😮‍💨
  3. Removed extraneous dependencies

    Some extra dependencies slipped past me for what should be a stripped down scene. They have now...
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