True, and with new tools from nVidia (have you guys seen some OmniVerse Sessions at GTC?!) in conjunction with Unreal engine where you can literally speak to AI-driven characters (and creating them is just few clicks) and they answer with realistic expressions - VaM2 will have some hard time...
Me personally, I don't really compare VaM with other adult games. Simply because I see VaM more as a tool. I would like to compare VaM with DAZ3D in some ways.
Depends on what people looking for in VaM and other games. I personally use VaM more like a sandbox/ character editor - pretty much like interactive DAZ. But there's plenty of people who are just typical content consumers interested mostly in mocaps and scenes with very limited interactivity (just look at download numbers on them) who are not interested in creating at all. These people will likely move to other - better performing games with a plot. I don't find Slaves of Rome particularily interesting (I agree with Henriyk here), it's not that well made, but there are interesting projects out there - Wild Life for example (https://www.patreon.com/adeptussteve) is AMAZING when it comes to animations and graphics (characters are not photorealistic - more like in Fortnite style, but they don't aim at that) and I had some fun with the Last Barbarian too (it's more like Skyrim with Lovers Lab mods) because it has some interesting plot and quests.
That's correct, my comment was also more from my perspective. The thing is, Slaves of Rome is just content limited while VaM is almost unlimited. It depends on the VaM creators.
It would be great to have a way to extract your 'scene' in to a stand-alone .exe file. So, those typical content consumers doesn't have to download the whole VaM 2.x software if they aren't interested in it. But rather have a 'light' version or separate .exe file where they just can load the scene's.
But yeah, the performance is a massive flaw in VaM. Especially a bigger environment, lighting, characters and to many objects and scripts.
I heard about the Last Barbarian, but never tried or watched it. Wild Life is major no-go for me.
I recently played a demos for Carnal Instinct, Silicon Lust (great and funny stuff) and My Lust Wish - both are content limited, but have an actual storyline, great graphics (Silicon Lust better than the My Lust Wish) and animations. The point is - with this amount of adult oriented games in the making - it will be hard for VaM (and it's content creators) to compete with them. Hopefully VaM2 brings more streamlined workflow and out of the box combine some stuff which right now can only by added through performance-degrading plugins (timeline, gaze, micromovements for the characters, better breast physics and so on). There are also engine stability issues, long loading times and more.
As for the Wild Life - I would need to see the finished product - furries are definitely not my thing, but I liked the overal quality of what I've saw.
I think that's a great idea too. I mean since vam is kind of like a game engine it would make sense imho to allow people to deliver full games using it and do their own thing without having to teach their users how to navigate VAM. I don't think bypassing VAM entirely is possible though because of the licensing, and it would also be a ton of work for something that maybe would work.It would be great to have a way to extract your 'scene' in to a stand-alone .exe file. So, those typical content consumers doesn't have to download the whole VaM 2.x software if they aren't interested in it. But rather have a 'light' version or separate .exe file where they just can load the scene's.
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SPQR VAMx is nothing new it's a top in interface for VAM the successor of a combination try called Easy Mate but VAMX combines plugins with it's own logic core some plugins where specificaly readopted for it as collaboration work by from VAMX commissioned plugin developers.
But overall it is still the same VAM Unity Core with all its Architectural 4 Core limited MT Problems so overall VAMX even creates slightly more overhead ontop.
The way the VAMX interface is integrated is not very adaptable friendly compared to already existing other solutions wich you can modular put together as well as it is deeply integrated with it's own plugin logic core that without being able to reverse its logic makes it impossible to efficiently adapt to your own needs.
For someone who knows what he is doing it's just a bunch of useless overhead ontop of VAM.
And not everyone will like it's UI Design and Interaction logic Decisions also in terms of Task Execution efficiency and very limited customization options and save slots which you often reach only by clicking a million times around on it's limited UI space
For me Personaly it's one of the most shitiest limited UIX Designs i ever saw behind some useless completely weird put together plugin interaction core.
i don't know about all that. there's a lot of stuff you can do in unity through very simple code that's documented, you don't have to reverse engineer things for that. If I were to bet I'd say the UI took 90% of the work time there. I don't think there's a lot of crazy code, definitely not core stuff. Those videos on YT to me look like portfolio stuff you'd use to apply for a jobor a master reverse enginer with knowledge in all fields of the rendering pipeline
My guess he works for Illusion and what we actually saw was the in progress evolvement of their core here
nice! sounds like a lot of work, looking forward to itI set my goal to obsolete most patreons with full featured free solutions this is what i working on behind curtains.
Also working on low level ways to get more performance out of this old unity core and bypass some of it's lower level threading restrictions on top of DX11
though impossible to improve the Morph Efficiency it is very restricted a lot heavier then Unreal even in older states pre 4.22 and it makes up a lot that will be impossible to reach like VAM 2.0 with it's way improved Unity Core and much better (stable) Skinning.
stop being so mad at people, it's unhealthy for you. you have a billion options, you can make your own models in a few minutes. You can go jerk off to vr cams, instead you're being mad that x made and shared y. why? let people do and share what they want, some do it for artistic purposes. look at picasso's bitchesmost of them are to dumb and have never seen a human female