A physics engine update is desperately needed. It's a waste that it won't happen.
BUT these are just incremental gains.
But some scenes don't work without those. Some dancing scenes (even some high quality mocap) can but not everything.
Okay, so I can't improve that. I either,
• Forget about good quality & high performance in VR.
• Stick to dance scenes with soft physics and additional colliders off.
• Beg for an updated physics engine.
It's a shame that all this content made for the current VaM is being held back by the dated physics engine. It could all be remixed and brought to a much higher quality until VaM 2.0 gets here, and people can provide simple tools , or alternatives, and guides for that purpose. It would be the best VR content out there. But the physics engine is the bottleneck. And it's not the wait that bugs me, VaM 2.0 is not supposed to be compatible with all this content. It will all just go to waste.
Memory management is also problematic but I can understand that one. It's hard to design something that works for both creators and final users. Creators need you to retain things in the memory and let them cycle seamlessly, final users need you to drop what won't be needed next to free up memory for run time performance. It would be better if loading a scene cleared things out first, and merge leading scenes would clear out what is overwritten but at least I can fix that problem with more RAM. The physics thing is a bummer.
You can go the brute force approach and get the fastest CPU to get better physics performance. The engine doesn't even fully use it because it's bottlenecked by single thread performance.
I understand that the team chooses to work on 2.0. I just wish it was possible for someone to revamp the physics engine for better performance.
If I had three wishes, it would be
• Physics engine update,
• DLSS and RT support in VR.
• Better memory management,
And I'd be happy with just the physics engine update for VaM 1.x, the rest for VaM2.x.
If I was allowed to dream bigger,
• I'd let the user capture their experience and share it, and
• I'd offer intuitive and immersive controls for final users in VR as default.
• I'd rebrand by changing the name from something that sounds like "for lonely sad creeps" to "create your dreams".
- I take the environment out, it speeds things out.
- I take the simulation requiring hair and clothing out, it speeds things out.
- I take the 3-point, 4-point lights out, get similar or subjectively better quality with spot lights, and if my GPU is the bottleneck, it speeds things out.
BUT these are just incremental gains.
- I turn the soft physics and additional colliders off and the thing flies.
But some scenes don't work without those. Some dancing scenes (even some high quality mocap) can but not everything.
Okay, so I can't improve that. I either,
• Forget about good quality & high performance in VR.
• Stick to dance scenes with soft physics and additional colliders off.
• Beg for an updated physics engine.
It's a shame that all this content made for the current VaM is being held back by the dated physics engine. It could all be remixed and brought to a much higher quality until VaM 2.0 gets here, and people can provide simple tools , or alternatives, and guides for that purpose. It would be the best VR content out there. But the physics engine is the bottleneck. And it's not the wait that bugs me, VaM 2.0 is not supposed to be compatible with all this content. It will all just go to waste.
Memory management is also problematic but I can understand that one. It's hard to design something that works for both creators and final users. Creators need you to retain things in the memory and let them cycle seamlessly, final users need you to drop what won't be needed next to free up memory for run time performance. It would be better if loading a scene cleared things out first, and merge leading scenes would clear out what is overwritten but at least I can fix that problem with more RAM. The physics thing is a bummer.
You can go the brute force approach and get the fastest CPU to get better physics performance. The engine doesn't even fully use it because it's bottlenecked by single thread performance.
I understand that the team chooses to work on 2.0. I just wish it was possible for someone to revamp the physics engine for better performance.
If I had three wishes, it would be
• Physics engine update,
• DLSS and RT support in VR.
• Better memory management,
And I'd be happy with just the physics engine update for VaM 1.x, the rest for VaM2.x.
If I was allowed to dream bigger,
• I'd let the user capture their experience and share it, and
• I'd offer intuitive and immersive controls for final users in VR as default.
• I'd rebrand by changing the name from something that sounds like "for lonely sad creeps" to "create your dreams".
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