Yo AB. Big thanks for allowing multiple atom Timelines on the controller UI! Its awesome never having to dip into the root controller to play with 2nd and 3rd timelines. Speeds up the process no end!
While I'm here, I wanted to ask you about parenting. Its great allowing parenting in the targets settings - Rubberleash style. But I'm finding that the *other* method of parenting can sometimes cause me problems. I'm talking about when a node set to 'on' also has a parent atom defined in 'Link To Atom' - causing all animations of that node to be relative to the parent. Sometimes, I'm finding I'm wanting to dynamically switch a node from 'on' to 'parent link' ( and vice versa ) using a master trigger track. But this produces very unpredictable results due to the relative animation link between the two. Would it be at all possible to disable this feature in the plugin settings? I think with the rubberleash style parenting you put in recently, that's a much better method anyway, so no great loss to me if I could disable the other parenting method. Am I making any sense?
While I'm here, I wanted to ask you about parenting. Its great allowing parenting in the targets settings - Rubberleash style. But I'm finding that the *other* method of parenting can sometimes cause me problems. I'm talking about when a node set to 'on' also has a parent atom defined in 'Link To Atom' - causing all animations of that node to be relative to the parent. Sometimes, I'm finding I'm wanting to dynamically switch a node from 'on' to 'parent link' ( and vice versa ) using a master trigger track. But this produces very unpredictable results due to the relative animation link between the two. Would it be at all possible to disable this feature in the plugin settings? I think with the rubberleash style parenting you put in recently, that's a much better method anyway, so no great loss to me if I could disable the other parenting method. Am I making any sense?