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For the blue lines, you must be in the Targets screen to see them!
For the blue lines, you must be in the Targets screen to see them!
Is there some setting or best way to actually move control points at keyframes without VAM jumping out of the Timeline plugin every time?
- Feature: New Paused storable (will unpause on play and on scrubbing)
- Feature: Deleting the last frame of a non-looping clip will change the curve type to copy previous
- Feature: Add a Speed storable for animation groups (group/*)
- Feature: Include control position/rotation toggles directly in the controller target panel (thanks @unnamed_plugins)
- Feature: Allow recording Comply keyframes when grabbing control (thanks @unnamed_plugins)
- Improvement: Let Comply controls settle for a...
Feature: Add a Speed storable for animation groups (group/*)
Acid Bubbles updated Timeline with a new update entry:
Timeline v4.3.0
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Thanks, everything is working smoothly now!@Chess This _looks_ like a bug but isn't The problem is that you have "Preserve loops" checked on Anim 2. This will ensure that all transitions connect with matching timing. This means the transition's at 2s, so it's running the next one at the same time modulo it's length. But in this case we're transitioning from a non-looping clip, and I can't see a good reason to preserve loops on a non-looping clip :| So, I'll change the behavior (hoping it doesn't break anyone) next update
- Add a new storable "Set Weight" for animation groups
- Fix trigger UI adding 2, 3, etc. triggers each time the UI was opened
Acid Bubbles updated Timeline with a new update entry:
Timeline v4.3.1
Read the rest of this update entry...
I'm using the @MacGruber Relay plugin (from the LogicBricks set) for my UIButton actions so I can invoke the trigger not only from the button itself but also from other sources like the timeline plugin.Is it possible to use a trigger in Timeline to click a UI button? I know timeline uses VAMs internal trigger system, which doesn't seem to allow this. As far as you know, can this be done in any way in a Timeline animation?
I'm using the @MacGruber Relay plugin (from the LogicBricks set) for my UIButton actions so I can invoke the trigger not only from the button itself but also from other sources like the timeline plugin.