One quick note for newb like me and timeline - I spent a bit of time trying to figure out how to try to 'add' a new animation on a different body part that was unrelated(running in parallel) to an earlier animation and I was trying to put it all in 1 timeline plugin instance(and the resulting confusion noticing morphs added/removed are global to all animations in the plugin instance), instead of doing what is obvious to me now of adding a second timeline plugin instance for the second body part unrelated to the first. I rewatched your video tutorials(very helpful!) and they are all focused on one plugin instance that I could tell, so wanted to post a note here for newbs or maybe something in the docs about starting a separate plugin instance as needed for different groupings of morphs.