there are any way to stay in a specific pose when you stop to move the player in possession mode?
Or just remove all pose-morphs from the person atom. Some people publish looks with posemorphes but those morphs are intented for uses in animations like cue. If cue increases posemorphs which have already a value, things add each other and you get ugly situations(should have said since a lot) adding bored personality was a "coup [hit] of genius" extremely useful for dummy users like me... in fact expressions morphs/character-behaviour with some appearance presets (face-mouth-lips) can have crazy consequence on face-mouth-lips physics when jaw-tongue go on paroxistic dynamic because of voice plugins (vam-moan or lip-sync) ... in the end the most fast and easy solution is that option <bored personality> with its lot more wide compatibility with each appearance parameter of our personal (female/male) looks. It's great!!
upgrade VAMMoan to newer version with additional sounds
add LFE.ExtraAutoGenitals, everlaster.TittyMagic, everlaster.HairLetLoose and Saking55.AutoBulger
maybe auto load preset on plugin load and move plugin to scene/session plugins?
add more parent points to touch with hands
add more orgasms animations
add ability to manually control thrust
add ability to change hands morphs (maybe predefined library using one of plugins)?
Such plugin don't have to be loaded automatically, but It would be easier to load single plugin and apply presets on all persons, just small improvement. I've wrote about scene plugin because maybe it would allow to automatically loud presets on persons.I think you're suggesting loading Cue as a scene plugin, and have Cue automatically load the appropriate plugins on the various atoms?
It can be shaking but with some variance. I've used simple cycle force for hips (and knees) that were randomly triggered few times using MacGruber logic plugins. The result was very nice (I think better than currently in cue), but required a lot of clicking to calculate proper random time offsets. The post orgasm shaking after a while is also great. I've also used Breathing that was more and more shaky and load. There are a lot of parameters for that.Right now it's just some shaking with a random look upwards
Exactly - sometimes would be better to override random stuff with few predefined things - like fingers for fingering, grabbing boobs, few simple settings.The idle animation does some random stuff with the hands, but it's not great.
Such plugin don't have to be loaded automatically, but It would be easier to load single plugin and apply presets on all persons,
Exactly - sometimes would be better to override random stuff with few predefined things - like fingers for fingering, grabbing boobs, few simple settings.
Also i've noticed that person cannot finger itself - there's no target for hand.
That'd be a bug, but the currently released version of Cue 1.1 is so broken that I won't bother checking it. I know it works with the version I have right now, which should be released "soon".
Features
- Cue can now detect when body parts are rubbing against each other and at what velocity, so excitement will rise automatically during penetration if there's enough movement.
- Running the thrust event is still more robust because excitement will always continue to rise even if body parts become misaligned and stop touching, which happens often for tribadism.
- Excitement will now rise correctly with toys
- Auto hands and head: moving hands or head close to...
I am very happy to see your plugin upgrade.
It looks like if the cue 2 is needing lot of time to detect each step in collision variations and if I change the couple pose, Vam stops working for a long period: impossible to interact with the mouse.
However MacGruber "breathing" seems to give bad issues with breasts standard physics preset... first element I was disabling.
that's why I like vam so much... lot of surprises when at each time I think having found an absolute (LOL!!) way out from an issue. All about my soft body physics issue of course .... I have even a terrible annoying request (if it is possible): can you restore the option for disabling dynamic gloss/"sweating" (skin effects) in cue user interface main settings? please ...please?? please please please please please please please please please please please please !!! (as you can see I don't like to repeat) ?I can reproduce this with soft body physics enabled, which I've had disabled for a long time and didn't think to check. I'll have a look at what's going on, thanks for reporting this.
Cue should disable MG's breathing if VamMoan is present.
that's why I like vam so much... lot of surprises
can you restore the option for disabling dynamic gloss/"sweating"
Fixed freeze with soft body physics
Is the hand menu supposed to be operated with two controllers? Because the interface is "behind" the controller when activated, it makes it awkward to press the buttons, you have to like point at yourself to hit the buttons.
every so often I'll get "PersonA connected to Person X breast" and the right hand will wander across the scene, reaching for a person across the room.
Some way to trigger an external event
For some reason, girls climax together, but the guy doesn't.
One of my girls has the "sideways head lock" problem, LOL. She is constantly tilting her head all the way over to look at people. I can't move the sliders in Gaze, so I can't stop her from doing it... poor girl
Are you saying that 1) the hand links to the wrong person, or that 2) the hand stays linked when you move the character away?
So, sometimes I'll grab the guy's hand (He's standing across the room... or at least a good 8-10 feet from one of the girls) and it'll say "Hand linked to Girl A's Breast". So they aren't close... and Girl A is the "source". It never seems to pick Girl B and it never connects to any other part of her, just her breast (I think it's always the RIGHT breast as well).
include Hazmhox's Fluids 101 in your plugin bundles
What I'm getting is that every hand in the scene defaults to "GirlA.LeftBreast"
I can't for the life of me manage to tick one of the boxes on the menu. [...] I'm using the Rift S
GetLeftGrabVal
. Can you tell me which one it is for you?on
appear next to another entry in the list. You might have to keep the trigger pressed and click it a few times to get rid of other values that can briefly appear in the list. I have GetLeftRemoteHoldGrab
, which one do you have?