It needs to be added on all person atoms in the scene, not just installed, and it has to be at least version 11. You can reload the plugin preset (it has VAMMoan now) or just add it manually.
Oops, okay thanks!
It needs to be added on all person atoms in the scene, not just installed, and it has to be at least version 11. You can reload the plugin preset (it has VAMMoan now) or just add it manually.
Thanks for your kind answer. I play with reverbG2, I love my headset for the excellent detail and related performance, but it is a (great) PITA for controllers ... no fingers tracking and some banal neglected little problems with vam (for instance: in edit mode targets are not visible unless we keep persistent pressure on menu selection button). Reverb controllers are technically ok when playing in WMR home... but for the rest... :-( it's what it is.I don't mind adding the VR menu to the script UI, I just never thought someone would want that. Can you clarify how you would use it? Would you want something like pinning the VR menu somewhere in the scene instead?
I play with reverbG2, I love my headset for the excellent detail and related performance, but it is a (great) PITA for controllers [...] My apologies for bothering
The main problem is that characters will never look at the camera. I assumed that if nothing was possessed, users would want to create animations between characters in a scene and that having someone look at the camera would be awkward. I didn't expect someone to use just the VR hands. I'll add an option for this in a future version.
In general, you'll get a better experience if you add another person atom and possess it, instead of just using the VR hands.
Freestanding toys like the dildo are currently ignored for penetration, although Cue recognizes them. Any penetration that happens while the thrust animation isn't running won't affect arousal, except for a penetration by a possessed atom. This is a late change I made because the genitals triggers can easily activate by touching random things. I had characters orgasm just by sitting on a chair.
A future version might have a whitelist of objects that can increase arousal, like the toys category. I might also add an option to just ignore all that and increase arousal whenever something is activating the triggers, regardless of what it is.
Cue handles the VR hands the same way it handles the hands of a possessed atom, so characters should still react correctly to touch. It's not something I use much, but it worked fine the last time I checked.
To be honest it is a no-problem ... my fault was in misunderstanding the mechanic of your plug-in. I was short testing it in desktop-mode and I had the impression, once playing a scene in VR, that some options in the handy-menu were not available or blocked ...so, my mistake was to think I was getting less possibility to select options (hands, mouth etc.) in VR than with desktop-mode tag list. Today I was trying again VR and the fact that I should read better the operative rules when I test something ... was explaining better than anything why I was posing my (stupid) question.Non preoccuparti, I'm here to help, but I'm still not clear as to what problems the VR menu is causing. Is it not working properly? I'd much rather fix the VR menu so that you can use it than add it to the script UI. Looking at the G2 controller, it looks like it has buttons and a trigger, which should allow you to use the VR menu properly. Can you explain what specific problems you're having?
the pivot stick of reverb controller is too short and I can't move it (with my thumb if the button for targets selection MUST always be pressed to aim or to interact in edit or in normal mode.
?Just to clarify, the VR menu can be kept open by pressing the trigger halfway while it's visible. Put your thumb on A, B, X or Y to show the menu. While the menu is visible, press the trigger halfway with your index and keep it there. You can then move your thumb to the joystick and the menu will stay open.
So, touch button with thumb to open menu, press trigger halfway to pin it open, then use thumb on joystick.
[Edit: Note that I've had reports before of problems with the trigger button not being detected properly by Cue. I did changes in a previous version to fix it, but it's possible that your controller is doing weird things. Tell me if you still can't get it to work, we can hop on discord and figure it out.]
Mouth to female genitalia [...] Mouth to nipple
Whatever you're doing for hand to female genitalia seems like it could easily be used to rub various other body parts
Ability to configure distances for target finding
res/personalities/_base.json
, lines 234-237. You can extract the file from the var into Custom/PluginData/Cue/personalities/_base.json
and change it. The distance for the Hand event is hardcoded (but you can always extract the whole var and change AI/Events/Hand.cs
).I already enjoy the subtle movements that hands make, I'm not sure which part of Cue does it. But it would be neat if hand movements could be broader, and track bodies
I was wondering if it's in the plans to have a way to trigger an action, Thrust for example, using VaM's triggers, like in a button or Timeline? I only see 1 option for Cue and that's only to activate. The goal is to not have to rely on the Cue menu to select that option and combine with other non-Cue actions. For example a button disables Thrust (Cue) and plays a Timeline animation.
One more thing, I was also wondering about the via-cue-support, I couldn't find it. Then on this discussion I saw it's a plugin preset, was looking in the wrong place.
It's great to know it's on a to-do list, having a way to trigger Cue actions without using the controller menu will be amazing.You can add custom buttons to the menu from the script options, in the Menu tab, and run Timeline animations from there. But you can't activate Thrust and have it run a custom animation instead, nor can you interact with Cue from another plugin like Timeline. Both are on my todo list.
I've updated the instructions with more bold and more capital letters, and I've added a note about merging. Thanks for the suggestion.
It's great to know it's on a to-do list
One more question, if you don't mind, about MacGruber's Gaze used in Cue. Is there a way to disable it for a person atom? Even when the preset loads Life's plugins, it's not possible to disable Gaze on that list, the checkmark remains on.
The reason I ask is because I use Embody's Passenger mode a lot, and would like to disable Gaze for the Male to avoid having the head move too much.
I'll keep my hopes up on each version updateYou'd be a lot more disappointed if you saw the size of my todo list.
Thanks, I'll try that out. I didn't spend much time using the plugin in VR so I need to test more and see if I'm not saying wrong things.I thought I had disabled gazing for possessed atoms, I'll have to check again. You should be able to remove the Life plugin entirely for any atom and Cue shouldn't complain too much. You can also enable dev mode, go into the AI/Gaze tab for the atom and set the box at the bottom to "Freeze". It should disable Gaze, but it's not saved and will reset on reload.
I would like to second the request for the option to have people look at the camera, in VR and in desktop mode.So... i think that for me is better to wait for future updates...
I don't use possesed person atoms because they "limit" the playing freedom... and... drain hw resources. Aside that... i feel more confortable to use my fantasy to imagine my body instead of seeing a body that is not mine...
Everybody is talking good about this plugin... i hope that at some point i can check this for myself.
Especially since this plugin uses VAMMoan ... which is one of my favorite plugins!
¿is there any way to limit the thrust or the force of the thrust?
cassius: were you looking at that read-me text included with the plug-in files??? Using this plug-in it can happen that you need to click a <reload> to reset all parameters (in vam edit mode > you need to open the person plugins list and to click reload "main" cue preset tag)...Hello Via5! I really enjoy the simplicity of your mod, and I'm totally [....] just in case I did something wrong?
That would be super helpful, thank you!