It needs to be added on all person atoms in the scene, not just installed, and it has to be at least version 11. You can reload the plugin preset (it has VAMMoan now) or just add it manually.
Oops, okay thanks!
It needs to be added on all person atoms in the scene, not just installed, and it has to be at least version 11. You can reload the plugin preset (it has VAMMoan now) or just add it manually.
I play with reverbG2, I love my headset for the excellent detail and related performance, but it is a (great) PITA for controllers [...] My apologies for bothering
The main problem is that characters will never look at the camera. I assumed that if nothing was possessed, users would want to create animations between characters in a scene and that having someone look at the camera would be awkward. I didn't expect someone to use just the VR hands. I'll add an option for this in a future version.
In general, you'll get a better experience if you add another person atom and possess it, instead of just using the VR hands.
Freestanding toys like the dildo are currently ignored for penetration, although Cue recognizes them. Any penetration that happens while the thrust animation isn't running won't affect arousal, except for a penetration by a possessed atom. This is a late change I made because the genitals triggers can easily activate by touching random things. I had characters orgasm just by sitting on a chair.
A future version might have a whitelist of objects that can increase arousal, like the toys category. I might also add an option to just ignore all that and increase arousal whenever something is activating the triggers, regardless of what it is.
Cue handles the VR hands the same way it handles the hands of a possessed atom, so characters should still react correctly to touch. It's not something I use much, but it worked fine the last time I checked.
the pivot stick of reverb controller is too short and I can't move it (with my thumb if the button for targets selection MUST always be pressed to aim or to interact in edit or in normal mode.
Mouth to female genitalia [...] Mouth to nipple
Whatever you're doing for hand to female genitalia seems like it could easily be used to rub various other body parts
Ability to configure distances for target finding
res/personalities/_base.json
, lines 234-237. You can extract the file from the var into Custom/PluginData/Cue/personalities/_base.json
and change it. The distance for the Hand event is hardcoded (but you can always extract the whole var and change AI/Events/Hand.cs
).I already enjoy the subtle movements that hands make, I'm not sure which part of Cue does it. But it would be neat if hand movements could be broader, and track bodies
I was wondering if it's in the plans to have a way to trigger an action, Thrust for example, using VaM's triggers, like in a button or Timeline? I only see 1 option for Cue and that's only to activate. The goal is to not have to rely on the Cue menu to select that option and combine with other non-Cue actions. For example a button disables Thrust (Cue) and plays a Timeline animation.
One more thing, I was also wondering about the via-cue-support, I couldn't find it. Then on this discussion I saw it's a plugin preset, was looking in the wrong place.
It's great to know it's on a to-do list, having a way to trigger Cue actions without using the controller menu will be amazing.You can add custom buttons to the menu from the script options, in the Menu tab, and run Timeline animations from there. But you can't activate Thrust and have it run a custom animation instead, nor can you interact with Cue from another plugin like Timeline. Both are on my todo list.
I've updated the instructions with more bold and more capital letters, and I've added a note about merging. Thanks for the suggestion.
It's great to know it's on a to-do list
One more question, if you don't mind, about MacGruber's Gaze used in Cue. Is there a way to disable it for a person atom? Even when the preset loads Life's plugins, it's not possible to disable Gaze on that list, the checkmark remains on.
The reason I ask is because I use Embody's Passenger mode a lot, and would like to disable Gaze for the Male to avoid having the head move too much.
I'll keep my hopes up on each version updateYou'd be a lot more disappointed if you saw the size of my todo list.
Thanks, I'll try that out. I didn't spend much time using the plugin in VR so I need to test more and see if I'm not saying wrong things.I thought I had disabled gazing for possessed atoms, I'll have to check again. You should be able to remove the Life plugin entirely for any atom and Cue shouldn't complain too much. You can also enable dev mode, go into the AI/Gaze tab for the atom and set the box at the bottom to "Freeze". It should disable Gaze, but it's not saved and will reset on reload.
I would like to second the request for the option to have people look at the camera, in VR and in desktop mode.So... i think that for me is better to wait for future updates...
I don't use possesed person atoms because they "limit" the playing freedom... and... drain hw resources. Aside that... i feel more confortable to use my fantasy to imagine my body instead of seeing a body that is not mine...
Everybody is talking good about this plugin... i hope that at some point i can check this for myself.
Especially since this plugin uses VAMMoan ... which is one of my favorite plugins!![]()
¿is there any way to limit the thrust or the force of the thrust?