I got it.Sorry for the silence. I completely borked my computer. Once I set everything back up I will look into the updated script. Thanks.
In addition, the waiting time has been slightly adjusted.
I got it.Sorry for the silence. I completely borked my computer. Once I set everything back up I will look into the updated script. Thanks.
Works great. Haven't found any issues so far.I got it.
In addition, the waiting time has been slightly adjusted.
Thank you for your confirmation.Works great. Haven't found any issues so far.
It seems like an improvement because in the left hand pane of the dialog, it lists packages that have scene files in them. This is a great quality of life upgrade.Thank you for your confirmation.
I'm sorry I forgot to mention this, but the most important thing to check is the scene load dialog. I changed back to the original script, is there any problem?
Please confirm.
Thank you for your cooperation.It seems like an improvement because in the left hand pane of the dialog, it lists packages that have scene files in them. This is a great quality of life upgrade.
However, one thing I notice is that if I select a scene with only one person atom in it, the plugin does load the appearance automatically. I need to click on the "load appearance" button. In the currently released version (12) the plugin would load the look automatically. I don't mind this because I appreciate the opportunity to check which components (morphs, textures, clothes etc.) I want to load. But I thought I would bring this up in case this change was accidental.
I tried to replicate the behaviour but couldn't. Looks like it is working as expected. Sorry about that.Thank you for your cooperation.
There are no intentional changes in version 143 regarding automatic loading of scenes. I actually confirmed that the appearance can be loaded automatically in the scene I have. The problem may occur in certain scenes. Could you please tell me which scene?
Thank you for your confirmation.I tried to replicate the behaviour but couldn't. Looks like it is working as expected. Sorry about that.
Update (ver.14)
1) The "Change Clothing" button has been split into "Change Real Clothing" and "Change Not Real Clothing" buttons, allowing you to specify what to change separately.
2) Change the default value of the "Use Shortcuts in Scene Load Dialog" toggle to on. This will display a list of var files in the scene load dialog. If there are a large number of var files and operation is slow, uncheck this.
3) Significant reduction in appearance loading time (depending on operating...
Hello.I love your plugin, thank you so much! I do have a question, though. What is the easiest way you have found to make appearance presets to use with your plugin? I have lots of scenes from authors that don't include an appearance preset, and I think it will take me a long time to manually load each one and save a preset.
sorry. I don't know of any such plugin.Is it possible with any plugin to export certain parts of the body for example the upper body morphs/breasts only, without using DAZ?
I doubt fiddeling around in the morph's j.son will get good results.
Thanks for your reply!sorry. I don't know of any such plugin.
I don't know. But there is a plugin called morphmergesplit that is able to split a morph into head morph and body morph. You could talk to its author or someone who has contributed to it to see if morphs can be split on a finer level the way you want.Thanks for your reply!
But is it possible to create one? Or does the morph handling in VaM prevents this?
Yeah I know. There are two different plugins. The one where you can split and save them, and one where you can copy "certain" morphs but it also copies all other body morphs with it.I don't know. But there is a plugin called morphmergesplit that is able to split a morph into head morph and body morph. You could talk to its author or someone who has contributed to it to see if morphs can be split on a finer level the way you want.
Unfortunately, it is not possible with my skills. What I can do is automate some of the things that VAM can do by default.Thanks for your reply!
But is it possible to create one? Or does the morph handling in VaM prevents this?
Update (ver.15)
1) Changed the internal maximum waiting time when changing Clothing or Hair from 20 seconds to 5 seconds. This reduces latency when a non-existent item is specified.
2) Added a slider that allows players to set the maximum wait time. If settings such as materials are not reflected properly, please increase the maximum waiting time.
View attachment 411664
3) When loading a Person containing a large amount of data, such as a Timeline plugin, from a Scene, the...
Update (ver.16):
1) When loading Appearance, Person would sometimes vibrate due to Tongue Collision, so we added a function to forcefully disable it. This toggle is excluded from Select All Options/Clear All Options.
View attachment 414254
2) Futa's morph processing has been revised and Futa is now reproduced accurately.
3) Reduced the number of cases where Collision jumps out of the body and causes problems with the pose or appearance.
4) Since there are moprhs with the same...
Hello, @VamMoose.Hello @ky1001 I noticed a (probably niche) problem, particularly with the HairColorTexture plugin.
When importing an appearance (with plugins) from a scene file that's saved to your Custom/Scenes, the import seems to work just fine.
However, if I package that scene into a VAR, then attempt to load it, the HairColorTexture plugin doesn't seem to retain the Hair Texture I had included in the package. I realize this is probably more of an issue of how the path to the texture file is stored with that specific plugin, but I just wanted to check all possibilities.
I confirmed the phenomenon.Hello @ky1001 I noticed a (probably niche) problem, particularly with the HairColorTexture plugin.
When importing an appearance (with plugins) from a scene file that's saved to your Custom/Scenes, the import seems to work just fine.
However, if I package that scene into a VAR, then attempt to load it, the HairColorTexture plugin doesn't seem to retain the Hair Texture I had included in the package. I realize this is probably more of an issue of how the path to the texture file is stored with that specific plugin, but I just wanted to check all possibilities.
I tried taking measures.Hello @ky1001 I noticed a (probably niche) problem, particularly with the HairColorTexture plugin.
When importing an appearance (with plugins) from a scene file that's saved to your Custom/Scenes, the import seems to work just fine.
However, if I package that scene into a VAR, then attempt to load it, the HairColorTexture plugin doesn't seem to retain the Hair Texture I had included in the package. I realize this is probably more of an issue of how the path to the texture file is stored with that specific plugin, but I just wanted to check all possibilities.
This update required help from @everlaster and @JayJayWon. I also used @MacGruber's code as a reference. Thank you to all three of you.
1) Changed loading Textures from loading individual files to loading them as SkinPresets.
2) "Finished" is no longer displayed in the plug-in progress display window while the texture loading message is displayed. However, if the texture does not finish loading even after 300 seconds, it is assumed that some...