• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
XPS / XNALara Model Loader

Plugins XPS / XNALara Model Loader

All things considered, I'm a little surprised no one has tried expanding on this idea to include other formats.. I mean, how awesome would it be to take a .blend and use it as a prop in a scene without having to convert it into a CUA?

its definitely possible. I dont have time to sadly. Blender isn't really the right place to start though its way too big and slow to load in typically. FBX might be ok at runtime.

A big problem is most of the file formats rely on some kind of c or c++ dll under the covers which becomes a huge block in VAM. I have all the code somewhere to load in say an SFM model but the textures require a c lib that i just dont have the time to rewrite into c#. All the bare bones of how you would create a mesh and rig and wrap the two together is in the XPS loader.
 
its definitely possible. I dont have time to sadly. Blender isn't really the right place to start though its way too big and slow to load in typically. FBX might be ok at runtime.

A big problem is most of the file formats rely on some kind of c or c++ dll under the covers which becomes a huge block in VAM. I have all the code somewhere to load in say an SFM model but the textures require a c lib that i just dont have the time to rewrite into c#. All the bare bones of how you would create a mesh and rig and wrap the two together is in the XPS loader.
For what it's worth, I was just using .blend as an off-hand example, because Blender is pretty popular.

That said, is there any way you could add a function to invert meshes? Or a checkbox fix for issues with certain XPS files, where you'll see through surfaces facing the camera, and see the backside of the object instead?
 
For what it's worth, I was just using .blend as an off-hand example, because Blender is pretty popular.

That said, is there any way you could add a function to invert meshes? Or a checkbox fix for issues with certain XPS files, where you'll see through surfaces facing the camera, and see the backside of the object instead?

inverting meshes is about a 3 line code change so probably.. but let me take a peek this weekend if i can get some time.
 
So, HOW do I use this? How do I load this plugin and where to add XPS to my scene? I don't quite understand it.
 
This is an amazing plugin and the models loaded with it look great. However I've found if you load several XPS models into a scene and save it then when you go to load the scene then VAM crashes with the error message "too many heap sections".
 
Back
Top Bottom