• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
XPS / XNALara Model Loader

Plugins + Scripts XPS / XNALara Model Loader

Download [<1 MB]
Now when loading models you have the options to add a collider by default. Three new settings in the UI:

1) Auto add collider toggle - this does exactly what it says on the tin
2) Use convex collider - So broadly if you want to put something inside the model(lets the say the model is a room) turn this off, but it is more expensive in terms of compute. By default you want this turned on so you can get cheap colliders on your humanoid/poseable models.
3) Re/create collider button - removes and re-adds the collider with any adjusted settings from above.

Testing has been very sparse on this release.. so any bugs please let me know. Short video showing the fidelity of the added colliders:

- Added the ability to adjust bones into a standard pose
- Fixed a few minor bugs with fall back logic

Video of XPS loader within a typical workflow:

Back
Top Bottom