Now when loading models you have the options to add a collider by default. Three new settings in the UI:
1) Auto add collider toggle - this does exactly what it says on the tin
2) Use convex collider - So broadly if you want to put something inside the model(lets the say the model is a room) turn this off, but it is more expensive in terms of compute. By default you want this turned on so you can get cheap colliders on your humanoid/poseable models.
3) Re/create collider button - removes and re-adds the collider with any adjusted settings from above.
Testing has been very sparse on this release.. so any bugs please let me know. Short video showing the fidelity of the added colliders: