Complex animations and variable behaviors with some command button interface.
Animations were inspired by and emulate clips which are referenced in the animation names.
This is an easy effect to get and i hope to see more people attempt it.
Thanks to the bodylanguage plugin audio is now included.
SCENE USE:
Do not move "lap" atom or it will break the interactions.
use the "Fit Test" button when changing looks and adjust dimensions to fit with measuring references in the scene.
This should allow for close enough alignment of assets for any look you have to function, with a bit of tweaking.
DIY ANIMATION TIPS:
Timeline allows animations to link to sort of "folders" of animations based on the naming convention.
all animations named stand/ XXXX are in the "stand" folder which allows you to randomize behaviors by not targeting a specific follow up animation, but instead a "folder" of animations. Then i set up exit animations as part of that group which can be RNGd to allow for spontaneous changes of position to, say, the "kneel/" or "ride/" folders. This allows for a lot of variety in the animations.
First upload, so the dependencies are a bit much. Still figuring out how to get those out of the package.
Don't worry about any asthetic dependencies, All you really need are the morphs for hands and face animations.
Animations were inspired by and emulate clips which are referenced in the animation names.
This is an easy effect to get and i hope to see more people attempt it.
Thanks to the bodylanguage plugin audio is now included.
SCENE USE:
Do not move "lap" atom or it will break the interactions.
use the "Fit Test" button when changing looks and adjust dimensions to fit with measuring references in the scene.
This should allow for close enough alignment of assets for any look you have to function, with a bit of tweaking.
DIY ANIMATION TIPS:
Timeline allows animations to link to sort of "folders" of animations based on the naming convention.
all animations named stand/ XXXX are in the "stand" folder which allows you to randomize behaviors by not targeting a specific follow up animation, but instead a "folder" of animations. Then i set up exit animations as part of that group which can be RNGd to allow for spontaneous changes of position to, say, the "kneel/" or "ride/" folders. This allows for a lot of variety in the animations.
First upload, so the dependencies are a bit much. Still figuring out how to get those out of the package.
Don't worry about any asthetic dependencies, All you really need are the morphs for hands and face animations.