Running through the guide and never had a problem until recently when Daz was updated and depreciated Morph Assets. Daz suggests using Modifier Assets but I can't seem to get it to work in Vam?
Video Credits: Scene and expressions by @AshAuryn. Model by @ddaamm. Animation by @ReignMocap. Clothing by @Prestigitis.
Same problemRunning through the guide and never had a problem until recently when Daz was updated and depreciated Morph Assets. Daz suggests using Modifier Assets but I can't seem to get it to work in Vam?
Running through the guide and never had a problem until recently when Daz was updated and depreciated Morph Assets. Daz suggests using Modifier Assets but I can't seem to get it to work in Vam?
Same problem
I've made a small genital zone fix in blender and I see my morph working correctly in DAZ but when I export and try to apply resulting dsf in VAM it doesn't morph all parts but just a piece of butt crack.How is it failing exactly guys?
I'm gonna try something from this guide tomorrow
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Daz to Vam Guide 2025 - Guides -
Have you tried porting characters from Daz, only to have eyeball issues, deformed joints, and/or quirky facial features? If so, your solution is below (with luck, anyway). First, this guide is simply an addendum to 2 others, one by...hub.virtamate.com
I see and is the workflow the same for genitals?That won't help you sadly, you get no genital morphs because the daz models have no gens. Genitals in vam are a separate geografted model and to work on those you need to acquire the genital graft Meshed used for vam and sculpt that.
The gens Meshed used for vam is 3fleetwolfs new gens for victoria 6 version 1.
Renderotica - New-Gens-For-Victoria-6
Renderotica is the premier online community for 3d erotica, comics, art, news, blogs, galleries, models, textures, and tutorials.www.renderotica.com
As far as im aware you would need to load the gens onto a model in daz, then select gens only, set to base resolution and export to blender for work, again not changing any vert counts during sculpting. then it would be largley the same coming back to daz, morph loader pro on the gens then saving as a modifier asset before dropping the dsf in the female_genitalia folder to be imported to vam.I see and is the workflow the same for genitals?
Thank you JunoAs far as im aware you would need to load the gens onto a model in daz, then select gens only, set to base resolution and export to blender for work, again not changing any vert counts during sculpting. then it would be largley the same coming back to daz, morph loader pro on the gens then saving as a modifier asset before dropping the dsf in the female_genitalia folder to be imported to vam.
Sure is! this will let you take any vam format morphs vmi/vmb and back port to a daz compatible .dsfIs there a way to port VAM morphs back to DAZ btw?
That's a game changerSure is! this will let you take any vam format morphs vmi/vmb and back port to a daz compatible .dsf
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Vam To Daz 2 - Plugins + Scripts -
Introducing VAM To Daz 2 This is a utility I made to bring my VAM characters back into Daz Studio. Once it is in Daz you can then send the model out to Maya, Blender, Zbrush, etc... for further refinement. With a simple drag and drop operation...hub.virtamate.com
I use this 99% of the time now do do work on my models as doing it this way gives you a regular g2 morph in Daz.
Does this work in a way so that you have an actual useable Blender model if you want.
Or are you only getting a raw base mesh to sculpt?
More specifically. Can this method port textures/hair/etc & Bones/rigging?
So it's possible but definitely not as straightforward.Yeah this guide will just produce a plain mesh for sculpting that's all, but, it is absolutely possible to get the morphs, textures and to some extent hair converted for blender as a fully rigged model as I have helped a few people sucessfully port their models to make animations with.
For morphs you would need to backport a merged look to Daz via Vam to Daz. You then need to convert it to Genesis 8 using Daz Generations.
Next you can convert the textures to G8 using Mrgigglys texture conversation template and then move the G8 version of your model to blender via Diffeomorphic
Hair can be done using https://hub.virtamate.com/resources/hairexporter.26293/
That's pretty crazy, because every time I've asked this in the VaM discord, people always say it's essentially impossible.Oh it might not look straightforward but in reality its just a matter of a few clicks in each step, total time for a conversion is probably 5 mins for the morphs when you are familiar with the process, same with textures.
Diffeomorphic export is also very quick and easy, I tried it last weekend and it worked just fine.
Good news is since much of this is also how we will get our girls to Vam2 I've already mostly written the guide for the morphs part.