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Vam to Blender to Vam

Guides Vam to Blender to Vam

Running through the guide and never had a problem until recently when Daz was updated and depreciated Morph Assets. Daz suggests using Modifier Assets but I can't seem to get it to work in Vam?
 
How is it failing exactly guys?
I've made a small genital zone fix in blender and I see my morph working correctly in DAZ but when I export and try to apply resulting dsf in VAM it doesn't morph all parts but just a piece of butt crack.

I assume that the export-from-blender part went fine if it works in DAZ afterwards.

I've tried to put them in both Morphs\female\ and Morphs\female_genitalia\ folders but it didn't help.
 
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I'm gonna try something from this guide tomorrow
 
I'm gonna try something from this guide tomorrow

That won't help you sadly, you get no genital morphs because the daz models have no gens. Genitals in vam are a separate geografted model and to work on those you need to acquire the genital graft Meshed used for vam and sculpt that.

The gens Meshed used for vam is 3fleetwolfs new gens for victoria 6 version 1.

 
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That won't help you sadly, you get no genital morphs because the daz models have no gens. Genitals in vam are a separate geografted model and to work on those you need to acquire the genital graft Meshed used for vam and sculpt that.

The gens Meshed used for vam is 3fleetwolfs new gens for victoria 6 version 1.

I see and is the workflow the same for genitals?
 
I see and is the workflow the same for genitals?
As far as im aware you would need to load the gens onto a model in daz, then select gens only, set to base resolution and export to blender for work, again not changing any vert counts during sculpting. then it would be largley the same coming back to daz, morph loader pro on the gens then saving as a modifier asset before dropping the dsf in the female_genitalia folder to be imported to vam.
 
As far as im aware you would need to load the gens onto a model in daz, then select gens only, set to base resolution and export to blender for work, again not changing any vert counts during sculpting. then it would be largley the same coming back to daz, morph loader pro on the gens then saving as a modifier asset before dropping the dsf in the female_genitalia folder to be imported to vam.
Thank you Juno
 
Is there a way to port VAM morphs back to DAZ btw?
Sure is! this will let you take any vam format morphs vmi/vmb and back port to a daz compatible .dsf


I use this 99% of the time now do do work on my models as doing it this way gives you a regular g2 morph in Daz.
 
Sure is! this will let you take any vam format morphs vmi/vmb and back port to a daz compatible .dsf


I use this 99% of the time now do do work on my models as doing it this way gives you a regular g2 morph in Daz.
That's a game changer
 
Does this work in a way so that you have an actual useable Blender model if you want.
Or are you only getting a raw base mesh to sculpt?
More specifically. Can this method port textures/hair/etc & Bones/rigging?
 
Does this work in a way so that you have an actual useable Blender model if you want.
Or are you only getting a raw base mesh to sculpt?
More specifically. Can this method port textures/hair/etc & Bones/rigging?

Yeah this guide will just produce a plain mesh for sculpting that's all, but, it is absolutely possible to get the morphs, textures and to some extent hair converted for blender as a fully rigged model as I have helped a few people sucessfully port their models to make animations with.

For morphs you would need to backport a merged look to Daz via Vam to Daz. You then need to convert it to Genesis 8 using Daz Generations.

Next you can convert the textures to G8 using Mrgigglys texture conversation template and then move the G8 version of your model to blender via Diffeomorphic

Hair can be done using https://hub.virtamate.com/resources/hairexporter.26293/
 
Yeah this guide will just produce a plain mesh for sculpting that's all, but, it is absolutely possible to get the morphs, textures and to some extent hair converted for blender as a fully rigged model as I have helped a few people sucessfully port their models to make animations with.

For morphs you would need to backport a merged look to Daz via Vam to Daz. You then need to convert it to Genesis 8 using Daz Generations.

Next you can convert the textures to G8 using Mrgigglys texture conversation template and then move the G8 version of your model to blender via Diffeomorphic

Hair can be done using https://hub.virtamate.com/resources/hairexporter.26293/
So it's possible but definitely not as straightforward.
And possibly not a sure thing? As I imagine there's a lot of factors in regards to model dependencies.

I'd definitely love to see a guide on that process though.
Because there's so many amazing looking models in the VaM hub that I'd love to experience in VR content.
But quite frankly building a PCVR rig that's capable of running VaM smoothly isn't the most affordable thing.
And sadly it seems the majority of the VaM creator community (specifically when it comes to scene/animation content focus) isn't interested in the consumer market of VR user's who don't have access to VaM. 🥲
 
Oh it might not look straightforward but in reality its just a matter of a few clicks in each step, total time for a conversion is probably 5 mins for the morphs when you are familiar with the process, same with textures.

Diffeomorphic export is also very quick and easy, I tried it last weekend and it worked just fine.

Good news is since much of this is also how we will get our girls to Vam2 I've already mostly written the guide for the morphs part.
 
Oh it might not look straightforward but in reality its just a matter of a few clicks in each step, total time for a conversion is probably 5 mins for the morphs when you are familiar with the process, same with textures.

Diffeomorphic export is also very quick and easy, I tried it last weekend and it worked just fine.

Good news is since much of this is also how we will get our girls to Vam2 I've already mostly written the guide for the morphs part.
That's pretty crazy, because every time I've asked this in the VaM discord, people always say it's essentially impossible.
And quite frankly if it were something as simple as you are seemingly implying.
I'd think there would be a significant amount of port commissions happening.
And I've also not seen a single VaM Model ported to blender and uploaded on SmutBase. So I'm honestly sceptical 🫤
I guess this is probably one of those things where "Seeing is believing" comes into play.

Not saying I truly doubt what you say. But I'm confused as to why I don't see it happening.
 
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