TryOnMaster
vertigoeighty updated TryOnMaster with a new update entry:

V 1.8k Fixed issue with frozen hand morphs, Added options for Rope, Other Debugging/Tweaking

The previous update caused an issue where the hand/finger morphs stopping working properly which ended up breaking a few of the animations and poses in the scene.

Added some options to change the color of the model's ropes when using the Tie Up button. Also added the ability loosen them (with a cool sim affect). The loosen effect can be applied to chains as well. Button triggers will pop up when you use the chain up and/or tie up options

A bunch more behind the scenes debugging/tweaking...

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Hello! Enjoying this scene, but I'm frequently getting this error when certain reactions trigger.
"!> Timeline: The storable float 'geometry AA 2022 Incredulous Redone' has been removed. Remove it from Timeline to silence this error."
I'm new to VAM, so I'm not sure where to begin to fix it. I'm on a clean install. any help is appreciated.
 
I think you should be able to fix it by making sure you have all of the dependencies downloaded/updated and installed for the scene. The easiest way to do this is from the internal hub downloader. Use these steps: ALSO MAKE SURE YOU HAVE THE LATEST VERSION OF VAM INSTALLED 1.22.03 The scene will be mostly busted without it.

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This will make sure you have all of the dependencies required from the scene. If this still doesn't work for you. Let me know what steps you exactly did to produce the error.
 
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Hello! Enjoying this scene, but I'm frequently getting this error when certain reactions trigger.
"!> Timeline: The storable float 'geometry AA 2022 Incredulous Redone' has been removed. Remove it from Timeline to silence this error."
I'm new to VAM, so I'm not sure where to begin to fix it. I'm on a clean install. any help is appreciated.
Download this dependency as well and add them to the addonpackages folder under VAM. I don't why it's not included in the auto built dependencies list. I'll attempt to fix in another update. Thank you for reporting this.

 
I think you should be able to fix it by making sure you have all of the dependencies downloaded/updated and installed for the scene. The easiest way to do this is from the internal hub downloader. Use these steps:

View attachment 298039

View attachment 298040


View attachment 298041

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This will make sure you have all of the dependencies required from the scene. If this still doesn't work for you. Let me know what steps you exactly did to produce the error.
Everything is "In Library". This is my error log just from loading into the scene before doing anything. I get more of that same timeline error when I interact with the model in various ways such as using the paddle, fondling, etc. Thank you for the detailed instructions!
1697749046444.png
 
Everything is "In Library". This is my error log just from loading into the scene before doing anything. I get more of that same timeline error when I interact with the model in various ways such as using the paddle, fondling, etc. Thank you for the detailed instructions!

I think if you install that additional dependency. It should silence that error and use the morph properly.
 
Download this dependency as well and add them to the addonpackages folder under VAM. I don't why it's not included in the auto built dependencies list. I'll attempt to fix in another update. Thank you for reporting this.

That seems to have fixed those recurrent errors! Thanks. I did just get this error upon loading the scene, however. I definitely have the asco_expressions 9 package.
1697749829460.png
 
Thank you for the report, I'll look into this as well. Dependency management is such a pain.
Upon reloading the scene, I did not get that error again. That path it specified in the error still doesn't exist in my folders, though; not sure if its supposed to. And I did get that wall of "exception caught" errors refrenceing "JayJaywon.action" again. But no bother, everything seems to be working fine.
 
Upon reloading the scene, I did not get that error again. That path it specified in the error still doesn't exist in my folders, though; not sure if its supposed to. And I did get that wall of "exception caught" errors refrenceing "JayJaywon.action" again. But no bother, everything seems to be working fine.

After doing some digging. Part of the problem is that the VAM hub and ingame downloader has a bug at the moment where it is sometimes installing older/out of date versions of dependencies than what it is listed. As referenced here:


You're going to want to double check that you actually have the proper versions referenced on the dependency list until this bug gets fixed on the hub.

Specifically the error you are getting for the ascorad morph is because I believe the hub installed version 9 for you, when the latest version and the version the scene uses should be version 12. You can download it from here for now: https://hub.virtamate.com/resources/ascos-facial-expression-morph-pack.28684/

This might apply to your jayjaywon error as well, not sure.

I think this is going to cause issues for anyone new to VAM or doing a fresh install. Again thank you very much for reporting this. This shines light on a bigger issue.
 
vertigoeighty updated TryOnMaster with a new update entry:

V 1.8m Playing with World Scale (Fairies and Giants), Gaze Weighting, Kissing Improvement, UI tweaks

(Skipped 1.8l build since it looks too much like an i or a 1)

This update plays around with World Scale which will only truly work in VR since it is best experienced with 3d perspective and VR hands for scale. You now have the option to quickly change to Doll Mode or Giant Mode which will greatly shrink or enlarge the size of your model and surrounding scene. You can tweak this manually in the Scene Misc tab in Edit Mode to your liking if you want. Its a cool effect to behold especially...

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我的英语不够好,不能表达得很清楚.等下一次更新。你太棒了。
I can only speak English. I think the issue you're having with the model exploding is because the model is colliding with the floor when changing poses.

You can try lowering the floor which will help prevent this from happening.

In a future update I will make sure the default scene has the floor lower. Even if this means the model's feet aren't touching the ground. You can adjust this however you want but there is always a risk when changing poses and the model is overly colliding with the floor slate.
 
Hey, i absolutely love this scene! It has so many cool features! But i was wondering if there was a way to put your KO and light, medium and hard slap into other scenes?
 
Hey, i absolutely love this scene! It has so many cool features! But i was wondering if there was a way to put your KO and light, medium and hard slap into other scenes?
Not easily, it would require splitting off all of the logic related to the spanks/slaps and maybe creating a subscene which could then exported into other scenes. I may consider doing this later down the line and distribute a new package for it, but I'm not sure how well it would work.

Thanks for the positive feedback nevertheless!
 
vertigoeighty updated TryOnMaster with a new update entry:

v 1.8n Improved Stability, Explosion Reduction, Rope/Chain sounds, UI Improvements

Made several adjustments to the scene to improve stability mostly having to do with the model overly colliding with the floor slate which had a tendency to lead to model explosions and breaking the scene. This was most susceptible to happen when changing poses from the default pose that starts on scene load. I eliminated the custom fave poses as an option for the autopose function since it was possible that the custom pose would move the root node to an unfavorable position resulting in...

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vertigoeighty updated TryOnMaster with a new update entry:

V 1.8o Spank Tools/Poses/Enhancements, Idle Movements, Black Girl, Makeup and More

New "Spank Me" button which will randomly assign a spank-friendly pose from the included poses (about 35 in total) Click it multiple times to get different poses. Some of these are new additions to the "Extra" section.

With this there are now new spank tools, click the "Get Spank Tool" button to see all of the options (crop, longboard, flogger and whip). Spanks are now enhanced to redden the models butt more and more after each spank. This includes the original paddle available in eariler...

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Great work. ive been trying to use auto thruster and auto align in my scene. i can get the dildo to thrust. but im having trouble with alignment. Can you help please? unable to get a full view of parent control or parent atom in auto align due to window size. thanks


1Desktop Screenshot 2024.01.16 - 07.29.41.31.png
 
Great work. ive been trying to use auto thruster and auto align in my scene. i can get the dildo to thrust. but im having trouble with alignment. Can you help please? unable to get a full view of parent control or parent atom in auto align due to window size. thanks


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I remember seeing a similar issue with that. You will have to use the filter field to type in the name of the atom, since the plugin won't let you scroll down past the first 2 choices.

Also getting Autothruster to work reliably for any length of time while your girl is moving is quite difficult. I found that using the plugin called https://hub.virtamate.com/resources/orificealigner.108/ helped a lot with setting up the initial position.

Also orificealigner can be finicky to set up, it worked best for me when I clicked the "Control position/rotation" checkboxes on and off in the plugin settings after you put in the other settings. Then let the parent control of autothruster do the rest of alignment. Getting the timing and order of it was a pain as well.

I also have collision triggers placed just outside the target zone in case it slips out which will trigger a reset via those plugins. Good Luck.
 
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vertigoeighty updated TryOnMaster with a new update entry:

V 1.9a Lighting Revamp/Enhancement, New Animations, Help Bubbles, "PoseTouch", Muscle Tone, Fixes

Spent a good bit of time revamping the lighting rig based on point lighting as opposed to spot lighting which in many cases, looks quite a bit better than the lightrig from previous versions. I think this improvement goes a long way to make the scene look graphically better at zero extra performance cost.

View attachment 328843 View attachment 328844

While doing this, I tailored each time of day skybox (Day, Dusk, Night) to look best...

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Hello, i apologize but i genuinely have no idea how to use this. i am new to VAM so im not sure where all the options and tabs are. How do i change the model and such?
 
Hello, i apologize but i genuinely have no idea how to use this. i am new to VAM so im not sure where all the options and tabs are. How do i change the model and such?
Good place to start if you haven't used VAM before:

 
vertigoeighty updated TryOnMaster with a new update entry:

V 1.9b Blushing, Timeline fix, New Ride Mocap, New Lighting Options, Cam Ride Speed Adjust, and more

Updated new versions of many plugins including timeline and reworked the animations to work better with the Gaze function. Make sure to download the latest dependencies.

Added blushing face redness transitions when your model gets aroused or orgasms.

Added a new 2nd Ride Animation (Based on km285 by KittyMocap): Get to it by choosing Ride then by clicking next animation

Improved the skin textures on the...

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Honestly, I thought it was possible to simply create/remake girls in this scene, but in the end. Change her height a little, make her muscular or smooth. And change makeup and everything. Where is the setting with breasts, with ass, with face??? Yes, these morphs are in the normal character settings, but then, why this scene if these functions are not here? I pressed every button on the left, except for the light, activating the toy and the rest that I listed above, nothing else is possible. Maybe there is some kind of paid version and there are much more functions for changing a girl?
 
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