Hi. Maybe this has been answered already but i couldn't find a mention with the search function.
I'm trying to combine Timeline with animation plugins like SilverBJ.
So i have a Timeline animation set up where the girl teases the guy and then gets in position, and now the SilverBJ should take over (with active trigger in timeline), however her head does not move because it's control is "priotizing" timeline (even though there are no set keyframes after the trigger).
Is there a way to combine Timeline movement with plugin animation or any good work around?
(Could swear this was working with Autothruster earlier, but i'll have to try that again...)
I guess i could create a new segment just for the SilverBJ part but maybe there is a preferable solution?
Sadly could not find a way to just have the next animation include no targets, to let the SilverBJ plugin take over...
Edit: Ok i think i have found a solution. In SilverBJ's case the head target was problematic because it was "controlled" by Timeline. So i changed the "Controller Weight headControl" in receiver target: VaMTimeline to 0, with the same trigger which set SilberBJ to active. Now just set it back to 100 with a trigger at the start or end of the animation or set a timer (neat!) and you're set.
I'm trying to combine Timeline with animation plugins like SilverBJ.
So i have a Timeline animation set up where the girl teases the guy and then gets in position, and now the SilverBJ should take over (with active trigger in timeline), however her head does not move because it's control is "priotizing" timeline (even though there are no set keyframes after the trigger).
Is there a way to combine Timeline movement with plugin animation or any good work around?
(Could swear this was working with Autothruster earlier, but i'll have to try that again...)
I guess i could create a new segment just for the SilverBJ part but maybe there is a preferable solution?
Sadly could not find a way to just have the next animation include no targets, to let the SilverBJ plugin take over...
Edit: Ok i think i have found a solution. In SilverBJ's case the head target was problematic because it was "controlled" by Timeline. So i changed the "Controller Weight headControl" in receiver target: VaMTimeline to 0, with the same trigger which set SilberBJ to active. Now just set it back to 100 with a trigger at the start or end of the animation or set a timer (neat!) and you're set.
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