In my animations, I have to move the head *position* down to get the body to be where I want it. The disadvantage of doing this is that I can no longer use plugins like MacGruber's Gaze to keep the head *rotated* at the VR camera to maintain eye contact and have to manually update the rotation of the head to point where I expect the VR camera to be. This means each time I use a new Look with a different form or height with the animation, I have to manually update how the head is rotated to stay on target.
Is there a way to *only* animate the head position and allow e.g. Gaze to control the rotation? Or is there some other utility in Timeline or another program I can use to automatically have e.g. the X rotation of the head targeted toward an object?
Also, while I would prefer an automatic option, just having a plugin that could manually point the head at an object at the click of a button would at least speed up the keyframe updates I have to make to each Look.