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@xbs333 I'm not clear on how you're doing the pose right now; if you have animated float params, and play / stop, then there may be some blending that couldn't finish. If you load a pose, then it _should_ simply set the actual value, so I don't know. It might also be that you have morphs that conflict with each others, so when loading the pose they counteract and does that?
Maybe try making a very simple reproduction with the strict minimum, if it works it means there might be something you're missing, and if it has the problem, send it to me and I'll check (but it might not be super quick for me to get there)
Maybe try making a very simple reproduction with the strict minimum, if it works it means there might be something you're missing, and if it has the problem, send it to me and I'll check (but it might not be super quick for me to get there)