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Timeline
@Acid Bubbles , Once again outstanding update and a lot of improvements thank you. But it seems that the Curve types used in timeline don't save correctly. Not sure if I'm doing anything wrong but there is a problem when using the embody.58 as a camera within the timeline. Worked fine on previous releases.

any advise would be appreciated.
 
Might be a bug @falbst - do you have any reliable way to reproduce?
Yep, just create a simple scene, add embody to scene animate (by panning or moving embody around as desired) using various curve types then save, test scene animation within the pov of embody, then restart VAM and load scene. Play the scene within the POV of the embody and check if animation is the same as before.

Not sure but the problem maybe just with Flat and constant curve types.

hope this helps
 
as everybody else here, i can not thank you enough for this animator plugin. i also have a couple of questions if i may:

1- is there a way to animate a cloth grabbing point with your timeline (the grab function)? i am working on a scene where i want to activate the grab function in a certain part of my animation, but since this atom only functions once it turns "off" then "on" again, and timeline plugin will ignore the atom's timeline while it is in an "OFF" control state even if i trigger it to "ON" state halfway. i also looked in to the trigger list on the cloth grab atom but i couldn't find away to trigger it manually without turning the actual atom on and off.

ex. a person character comes from a far and moves near a pointy object then their clothes get hooked while they move away of the object. so the grab point at the pointy object can not be activated the whole time as the person will be away of it, and also it has to be activated to "ON" state the moment their clothes are within range of the grab atom.

i know there could be a work around to achieve this but i would to use the cloth grab point with timeline if possible as i have other uses for it in the future, can you please advice?


2-second, it maybe obvious but i couldn't find it, how do i turn on the curve graph on the timelin's UI? as in see the actual curve, i can select on of the presets you provided but i wish to create my own custom curves (ease-in and outs) if possible.

thank you so much and looking forward for your kind response.
You could always just animate the cloth sphere from timeline located somewhere else, then it won't matter if it's turned on or off
 
Yep, just create a simple scene, add embody to scene animate (by panning or moving embody around as desired) using various curve types then save, test scene animation within the pov of embody, then restart VAM and load scene. Play the scene within the POV of the embody and check if animation is the same as before.

Not sure but the problem maybe just with Flat and constant curve types.

hope this helps

Extra Info:

Pre-save and Post-save
pre-save.JPG
post-save.JPG
 
Guys, is there a way to synch two persons animation speed that use float parameter randomizer? For ex. I know same name animations play together, but if i change one’s person speed with that plugin the scene gets desynchronized, is there a way to change both actors speed together not manually?
 
Hi @Acidbubbles, quick question. Suppose you set various actions for a cloth, then remove that cloth, and accidentaly save. From what I understand, your actions are not associated with the cloth anymore, right? As the cloth was not on the person anymore: Opening the Actions 'settings' shows 'none' for the Reciever Atom dropdown, or Target...
But in the Json the values still seem there.
Is there a way to somehow restore the "linking" without having to set all actions all over again ? (with some kind of caching of the deprecated Json values so that when you reopen the actions the values would magically still be there, instead of 'none' ?)
Not sure that makes any sense :unsure:
 
@hunhunter I just saw you answered @Cybertoaster thanks :) For your question, it's in "Parenting & More" when expanding the controller on the right, there should be a button to split the controller there.

thank you and no problem =)

You could always just animate the cloth sphere from timeline located somewhere else, then it won't matter if it's turned on or off
thanks for your reply @ascorad . i am pretty much new and i am not familiar with other animation methods other than timeline. if that what you meant please point me to what you had in mind and i'll check it out. if not, could you please explain more?
 
thank you and no problem =)


thanks for your reply @ascorad . i am pretty much new and i am not familiar with other animation methods other than timeline. if that what you meant please point me to what you had in mind and i'll check it out. if not, could you please explain more?
No problem. Just add the timeline plugin to another empty atom, then add your cloth grab sphere triggers/animation to that instance of timeline. I will try to post screenshots later on if I can :)
 
No problem. Just add the timeline plugin to another empty atom, then add your cloth grab sphere triggers/animation to that instance of timeline. I will try to post screenshots later on if I can :)
omg you are a genius! i just noticed when you mentioned it that i can control other atoms as targets from any other timeline. thank you so much for your suggestion. also there is no need for screen shots, i think i get it and i just tried it, works perfectly ?. strangely enough, the empty atom's timeline can still animate the movement of the cloth grab's atom even while its on off state.

in my case, i had to re animate the from scratch on the new empty atom as i couldn't simply copy the cloth timeline to the new one nor import it in using any method that i know, if only we could at least copy the position data of an atom and paste it quickly. i hade to take a screenshot of the move data of all the frames that i originally created and fill it again it to the new time line again, then delete the original one to prevent any conflicts.

thank you again, you are a life saver indeed :love:

@Acid Bubbles i am tagging you just for a reference as you requested earlier, and just in case somebody else (like me ^^) asks you a similar question, this could be a very valid method to use.
 
omg you are a genius! i just noticed when you mentioned it that i can control other atoms as targets from any other timeline. thank you so much for your suggestion. also there is no need for screen shots, i think i get it and i just tried it, works perfectly ?. strangely enough, the empty atom's timeline can still animate the movement of the cloth grab's atom even while its on off state.

in my case, i had to re animate the from scratch on the new empty atom as i couldn't simply copy the cloth timeline to the new one nor import it in using any method that i know, if only we could at least copy the position data of an atom and paste it quickly. i hade to take a screenshot of the move data of all the frames that i originally created and fill it again it to the new time line again, then delete the original one to prevent any conflicts.

thank you again, you are a life saver indeed :love:

@Acid Bubbles i am tagging you just for a reference as you requested earlier, and just in case somebody else (like me ^^) asks you a similar question, this could be a very valid method to use.
Hey, glad it worked! Also, you can't copy/paste just like you said, but you can still export the animation and import it to another copy of timeline. That might have saved you some leg work, but glad it worked out in the end (y)
 
Hey, glad it worked! Also, you can't copy/paste just like you said, but you can still export the animation and import it to another copy of timeline. That might have saved you some leg work, but glad it worked out in the end (y)
that was actually the first thing iv tried, but it didnt work. exporting the animation from the cloth atom to the empty one, it gave a bunch of errors.
 
Hi all, is there a way to easily debug these console errors:
!> Received message name SendPlaySegment but no handler exists for that event
 
Hey @Acid Bubbles
I don't understand, I have a problem with this version 282 :(

I animate all the time with my VR headset so I use the controllers.

If I record the head for example over 10 seconds by "record animation", the recording stops by itself before 10 seconds (9.75 or 9,88 or 9,97 sec etc...).

When I use Timeline 280, I don't have any problems, it records completely :unsure:
It's a big problem at the end of every animation.

Or maybe it's a new setting to make it work like version 280 ?

Thanks for your help (y)
 
Hi,

is it possible to trigger another animation with morphs only out of an animation with a trigger target asynchronously without influencing the triggering animation?
 
Hi,

is it possible to trigger another animation with morphs only out of an animation with a trigger target asynchronously without influencing the triggering animation?
I don’t really understand the question. Maybe use a bit more sentences? You have two animations? One with morphs only (animation #1) and another animation which has a trigger (animation #2) And animation #2 needs to trigger animation #1 using a trigger in animation #2? That is possible, but “asynchronously” and “without influencing the triggering animation” confuses me.
 
I can't really imagine VAM without your plugin.
It's really a great plugin.
And it's easy to see it, through all the contents over here using your plugins, and specially timeline.

And for all this, thank you.

I want to ask if there is any chance to do a layer animation (Like in Maya). (Not the same meaning as layer animation in timeline).

Let me explain:

Lets imagine, i want to animate in a first place, the movement of a hande (only transition)
in a second time (layer).... i'll animate a rotation. ( or a transition in another axis). of the same hand.

the two animations will transpose. One uppon another. and we'll have animation of the hand moving and rotating.

And at the end, we have the option to bake everything together and have a new animation track having averything together.


Just to say, you already have something to transpose a certain animation to another place. (to change position).
but it's a unique changing of the whole animation.
the Idea is to make this transposition animable too.

it can be very usefull for exemple in a mocap animation. it gives possibility to correct the position of a hand or other, only in a certain range of the global animation.

I don't know if VAM allows you to do that, but it's just a suggestion.

and I insist: big thanks for all your works. ur a magician :D
 
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