@BlueHorizon You cannot set the random group weight to zero, for backward compatibility reasons. At least, I don't think I fixed it, did i? But if the weight is zero, you might as well move it out of the group anyway.
Yep, just create a simple scene, add embody to scene animate (by panning or moving embody around as desired) using various curve types then save, test scene animation within the pov of embody, then restart VAM and load scene. Play the scene within the POV of the embody and check if animation is the same as before.Might be a bug @falbst - do you have any reliable way to reproduce?
You could always just animate the cloth sphere from timeline located somewhere else, then it won't matter if it's turned on or offas everybody else here, i can not thank you enough for this animator plugin. i also have a couple of questions if i may:
1- is there a way to animate a cloth grabbing point with your timeline (the grab function)? i am working on a scene where i want to activate the grab function in a certain part of my animation, but since this atom only functions once it turns "off" then "on" again, and timeline plugin will ignore the atom's timeline while it is in an "OFF" control state even if i trigger it to "ON" state halfway. i also looked in to the trigger list on the cloth grab atom but i couldn't find away to trigger it manually without turning the actual atom on and off.
ex. a person character comes from a far and moves near a pointy object then their clothes get hooked while they move away of the object. so the grab point at the pointy object can not be activated the whole time as the person will be away of it, and also it has to be activated to "ON" state the moment their clothes are within range of the grab atom.
i know there could be a work around to achieve this but i would to use the cloth grab point with timeline if possible as i have other uses for it in the future, can you please advice?
2-second, it maybe obvious but i couldn't find it, how do i turn on the curve graph on the timelin's UI? as in see the actual curve, i can select on of the presets you provided but i wish to create my own custom curves (ease-in and outs) if possible.
thank you so much and looking forward for your kind response.
Yep, just create a simple scene, add embody to scene animate (by panning or moving embody around as desired) using various curve types then save, test scene animation within the pov of embody, then restart VAM and load scene. Play the scene within the POV of the embody and check if animation is the same as before.
Not sure but the problem maybe just with Flat and constant curve types.
hope this helps
@hunhunter I just saw you answered @Cybertoaster thanksFor your question, it's in "Parenting & More" when expanding the controller on the right, there should be a button to split the controller there.
thanks for your reply @ascorad . i am pretty much new and i am not familiar with other animation methods other than timeline. if that what you meant please point me to what you had in mind and i'll check it out. if not, could you please explain more?You could always just animate the cloth sphere from timeline located somewhere else, then it won't matter if it's turned on or off
No problem. Just add the timeline plugin to another empty atom, then add your cloth grab sphere triggers/animation to that instance of timeline. I will try to post screenshots later on if I canthank you and no problem =)
thanks for your reply @ascorad . i am pretty much new and i am not familiar with other animation methods other than timeline. if that what you meant please point me to what you had in mind and i'll check it out. if not, could you please explain more?
omg you are a genius! i just noticed when you mentioned it that i can control other atoms as targets from any other timeline. thank you so much for your suggestion. also there is no need for screen shots, i think i get it and i just tried it, works perfectly ?. strangely enough, the empty atom's timeline can still animate the movement of the cloth grab's atom even while its on off state.No problem. Just add the timeline plugin to another empty atom, then add your cloth grab sphere triggers/animation to that instance of timeline. I will try to post screenshots later on if I can![]()
Hey, glad it worked! Also, you can't copy/paste just like you said, but you can still export the animation and import it to another copy of timeline. That might have saved you some leg work, but glad it worked out in the endomg you are a genius! i just noticed when you mentioned it that i can control other atoms as targets from any other timeline. thank you so much for your suggestion. also there is no need for screen shots, i think i get it and i just tried it, works perfectly ?. strangely enough, the empty atom's timeline can still animate the movement of the cloth grab's atom even while its on off state.
in my case, i had to re animate the from scratch on the new empty atom as i couldn't simply copy the cloth timeline to the new one nor import it in using any method that i know, if only we could at least copy the position data of an atom and paste it quickly. i hade to take a screenshot of the move data of all the frames that i originally created and fill it again it to the new time line again, then delete the original one to prevent any conflicts.
thank you again, you are a life saver indeed
@Acid Bubbles i am tagging you just for a reference as you requested earlier, and just in case somebody else (like me ^^) asks you a similar question, this could be a very valid method to use.
that was actually the first thing iv tried, but it didnt work. exporting the animation from the cloth atom to the empty one, it gave a bunch of errors.Hey, glad it worked! Also, you can't copy/paste just like you said, but you can still export the animation and import it to another copy of timeline. That might have saved you some leg work, but glad it worked out in the end![]()
Thanks. But how can I have all timelines with the same version without loosing my animation ?@Acid Bubbles Is it possible to set the "Blend-in duration" for a specific animation, through a trigger?
I don’t really understand the question. Maybe use a bit more sentences? You have two animations? One with morphs only (animation #1) and another animation which has a trigger (animation #2) And animation #2 needs to trigger animation #1 using a trigger in animation #2? That is possible, but “asynchronously” and “without influencing the triggering animation” confuses me.Hi,
is it possible to trigger another animation with morphs only out of an animation with a trigger target asynchronously without influencing the triggering animation?