The definitive asset creation tutorial for VaM

Guides The definitive asset creation tutorial for VaM

That is really appreciated @Sp0_0ns , not a lot of people take the time to give feedback on actual help / support / tips. Thank you very much for that :)
 
This document confirms that what I've been doing is mostly correct. Thank you!
The "Fixing the shadows" section is a great help to me with my asset creation problems.
Just one question: which shaders are better suited for Unity?
"Standard(Specular setup)"
"Standard(Roughness setup)"

After adding the shadow library, which shaders can I use?
 
Just one question: which shaders are better suited for Unity?
"Standard(Specular setup)"
"Standard(Roughness setup)"

After adding the shadow library, which shaders can I use?
  • Specular and Roughness are perfect. They are different workflow and will render a bit differently. Use your favourite depending on what material you're doing :)
  • When you got the lib installed, any. All shaders will generate proper NGSS2. Even custom ones.
 
  • Specular and Roughness are perfect. They are different workflow and will render a bit differently. Use your favourite depending on what material you're doing :)
  • When you got the lib installed, any. All shaders will generate proper NGSS2. Even custom ones.
Thanks for answering my questions.
I have never been able to create the material I wanted with VaM, but thanks to your documentation, I think I will be able to create it the way I want.
It makes me want to rebuild all the CUAs I have released.

Thanks for answering my poor English.
 
Amazing
Really big thanks for your tutorial!
it's amazing and made me want to dive into asset creation another time.
specially for the shader looking like vam. it's a great addon for the pipeline.

But now I have a new problem and don't know if the changes in the shader setting is the probleme. or it's just something else.

My assets don't have baking lights now.
I wanted to bake lights for the environement in unity.
And when I import the environement, no baking light at all
(checking or unchecking the lightmap checkbox in VAM don't change anything).

Do you have any idea how I can fix this?
Big thanks in advance.
 
This is an amazing tutorial, thanks for providing it for free to the community! I've been learning about porting into vam, and have made a ton of progress learning blender, R3DS wrap, and daz, but can't for the life of me figure out how people are getting CUA objects like hair to have physics. I've talked to certain creators who do this, and all I've managed to get is statements like "if the model has rigging in blender then it will work".... But it seems they are protective of their process, which I can understand. I have some rigged hair in blender that I'm trying to make work in a CUA. Hoping you might have some insight or maybe point me in the right direction!
zlda_riggedHair_blndr.png
 
Why the assetbundle files I created are invalid in vam? Also, I wonder if your unity license is free? or plus?
I ues assetbundle browser to create asset .assetbundle files.

Also, I want to try to write a plugin for vam, but I can't even access the unityengine assembly.....
 
This is an amazing tutorial, thanks for providing it for free to the community! I've been learning about porting into vam, and have made a ton of progress learning blender, R3DS wrap, and daz, but can't for the life of me figure out how people are getting CUA objects like hair to have physics. I've talked to certain creators who do this, and all I've managed to get is statements like "if the model has rigging in blender then it will work".... But it seems they are protective of their process, which I can understand. I have some rigged hair in blender that I'm trying to make work in a CUA. Hoping you might have some insight or maybe point me in the right direction!View attachment 270264


People do gatekeep allot of knowledge sometimes , even here, but the hair thing there's a tutorial for it, give it a try, if it works well I'd like to know, I haven't tried it yet myself but they seem like they mean it : https://hub.virtamate.com/resources...aautofollow-and-ezsoftbone.20221/#fromHistory
 
@hazmhox
"5 - Making clean materials" section, could this script be used as an alternative method?
When I used it, there were no glitches, even with materials using special shaders.


I did not know that script! From a quick look at it it could be a very nice option!
I'll test it tonight and report back. If it's worth it, I'll add it to the tutorial.

Big thanks @Orange*Gumi !
 
Why the assetbundle files I created are invalid in vam? Also, I wonder if your unity license is free? or plus?
I ues assetbundle browser to create asset .assetbundle files.

Also, I want to try to write a plugin for vam, but I can't even access the unityengine assembly.....

That's a very late answer, but it can be helpful to anybody else so:
  • External tutorials links provide the version of Unity you need to use. 2018 1.9f2. If you have a version higher than that, the assetbundle will be invalid. Use a proper version of Unity.
  • There is a basic "asset editor" plugin tutorial I made here. All plugins for VaM or available for you to read the code, you have A LOT of resources at your fingertips to understand how to make a first plugin just by looking inside of a couple of var files.
 
That's a very late answer, but it can be helpful to anybody else so:
  • External tutorials links provide the version of Unity you need to use. 2018 1.9f2. If you have a version higher than that, the assetbundle will be invalid. Use a proper version of Unity.
  • There is a basic "asset editor" plugin tutorial I made here. All plugins for VaM or available for you to read the code, you have A LOT of resources at your fingertips to understand how to make a first plugin just by looking inside of a couple of var files.
Yes dude.
You need unity Editor 2018 1.9f2. And you can must and only use this version. Unity is so unreasonable.
But you know....
My next question is: how to set a collision body for the asset model?
I am currently mainly focused on overcoming issues in character modeling, terrain, and object modeling. But if you don't mind, I can also open all your plug-ins and check the code of your plug-ins line by line to gain a little experience. Then try writing a new plugin. After all, who doesn’t know C sharp? Let's talk about this first, I will study how to make the character's clothes, transformation and hair. Of course, there is also how to add accurate collision bodies to the house model.
 
That's a very late answer, but it can be helpful to anybody else so:
  • External tutorials links provide the version of Unity you need to use. 2018 1.9f2. If you have a version higher than that, the assetbundle will be invalid. Use a proper version of Unity.
  • There is a basic "asset editor" plugin tutorial I made here. All plugins for VaM or available for you to read the code, you have A LOT of resources at your fingertips to understand how to make a first plugin just by looking inside of a couple of var files.
Everything is going well for me so far. But there are still many questions waiting to be answered: For example, how to adjust the ears to look better? Don't use any Vam morph, all in zbrush!
屏幕截图 2024-05-17 222752.png
 
You need unity Editor 2018 1.9f2. And you can must and only use this version. Unity is so unreasonable.

Yeah well, every Unity version can be very different... it's a pain in the ass but that's kind of normal : )


My next question is: how to set a collision body for the asset model?

Any model? This is covered in the tutorial : )
If you're talking about characters, you don't, that's far different from assets.


For example, how to adjust the ears to look better? Don't use any Vam morph, all in zbrush!

You are limited to the polycount characters have. You have smoothing at the end, this shouldn't be a problem in general if you're sculpting properly without intense modifications.
 
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