good but animation doesn't work for me, i dont know why
“Gulciane, post: 101839, member: 57130” said:很好,但动画对我不起作用,我不知道为什么
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+1
Hi Cheek! The new jaw you sent me was great but... i'm sorry to inform you that... hemmm... you owe me another one! This scene is creazy!
Now... jokes aside... i found a way to add a PAUSE and a RESUME button. I think you already know that this is possible and you choose to not implement that for artistic reasons but, it's very fun if you are in the mood of "Time-stop" fantasies... ? I think it's also possible to have sliders to move back and forward in time and resume the dance in the point we paused.
I'll try to create a sort of "Remote control" as a subscene but i don't know when. I'll send you something if i do but, i'll be happy anyway if you want to implement that by yourself (if even i can think of doing that, it's very simple... and you will surely make something better).
That said, i'll be waiting for the new jaw. I promise i'll be more carefull with this one... but, again, this scene is really crazy! So... i can't guarantee anything...
P.s. Add a jaw disclaimer in the descripition!
Haha! If you keep losing your jaw I won't be responsible anymore. Only 1 free replacement allowed
I never realized a pause button was needed yet. I use the Freeze Motion/Sound toggle in UI for that, and have that bound to a shortcut key using Acidbubble's keybindings plugin. That pauses everything for uhhm.. 'Inspection'.
I tried adding time scrubbing, but the issue is with how I've synced timeline animation and music playback. I initially added audio as another track in timeline which syncs everything, but somewhy it kept stopping the audio playback randomly. So now, I have timeline anim and song playback triggered separately, but then synced using Audio Link in Timeline. Now the issue is timeline's time and playback is controlled by audio playback, and you can't scrub time. Also, I haven't yet found a way to scrub time of audio playback with AudioSource atoms, so time forward/back not possible right now.
For pausing, yes, you can do that directly by pausing the RhythmAudioSource with a toggle button with a trigger shown below.
for me I load up the scene and music vol. only for the audio to play with no animationSorry about that. Can you give me more details on what didn't work. Do the songs not play when you click them?
If so, it may be that you didn't load the song volume with the button. Greyed out button = song not loaded, Green button = song loaded. Click 'Load Vol. X' buttons to load songs, and their button will turn green.
If it's any other problem, check the 'Instructions' and 'Scene Demo: UI and customization' sections in the resource description. Those show how the scene is supposed to work. Let me know what part didn't work correctly.
for me I load up the scene and music vol. only for the audio to play with no animation
Update 6: Usability update. Load all songs at once. Autoplay songs. 3 new light rigs.
View attachment 286018
- No more loading separate song Volumes! Load all songs with the scene. Play any song directly.
- Autoplay feature. When enabled, next songs plays after current one ends.
- Added 3 new light rigs, 5 total options now. (preview image below)
- Added a slight fog effect in stage background. Can be disabled from Stage UI.
My friend! I experienced and tested the scene you made and I can only say that it was fantastic! Almost impeccable perfection! It's just a little bit, the lights sometimes flicker when dancing, I didn't find the reason for this, I don't know if you know it~
Thank you! Glad you like it, I made the scene for myself initially and kept improving it as I used it more. Happy to see that so many people have the same tastes?
Hmm.. I haven't seen flickering myself. If possible can you record a video and upload to redgifs or something. I can take a look.
In camride view, the light rigs rotate to face the camera, so it will move a bit, especially visible on the dance floor. But it should not flicker.
Ohh.. just tried the scene again. If you mean flickering for the ring light in the background, yes that somewhy becomes dark at a certain camera distance. Haven't found the reason or fix yet .
Hi - if you go into the asset list (view hidden) and go to PostMagic Custom Unity Asset I turned off bloom and addressed this.Do you have any post processing enabled in this scene? If so, where can i mess with it?
there are some weird effects that pop up with some clothing items that I'm trying to troubleshoot
Also, it is significantly more pronounced when using Cameraman (as seen in the attached screenshot)
If you really like a particular piece of clothing or asset and must use it, there's a little trick to avoid these black dots and flickering in real-time rendering. Set the motion blur settings like this:@rybred @tryingtofindmissingplougi
Yes that's a know issue with PostMagic Bloom and DepthOfField effects. Some clothes have weird geometry meshes which don't work correctly with those post effects. Turning them off is the only solution, unless you can avoid using clothes with these issues.
The atom 'CUA_Tonemap_PostMagic' has the PostMagic plugin in the scene.
Good point! I forgot there was this method. For clothing-related issues, if it's only a small area, you can try modifying the clothing material's alpha channel. Editing a texture in Photoshop is a simple but effective solution for most players. This is also a way to solve the problem!Nice workaround @Shadow Venom
Tested it and it does get rid of the artifacts But it adds motion blur I can't unsee
Sometimes if the clothing is really good, I try to cover the artifacting region with some other cloth