Hey guys,
I'm working on extensive tests for my next scene, and trying to finish the overall game design of the story. I have a few things and mind, and for the plans I have, a question is making me crazy : how are you guys and gals experiencing scenes in VAM ?
Is it mostly desktop ? or VR ? Both ? There are no survey on the board so :
- For Desktop hit
- VR hit
- Both hit
On another note, if you're using both (VR and Desktop), which one is your prefered ?
The scene will feature some interactive basic gameplay at least at the beginning. I'm saying basic, because at the moment it is mostly touching or grabing stuffs. But my main concern is that, it is really hard to have a fallback to something that fits a desktop experience unless I'm using buttons. But using buttons feels kinda ugly if you try to immerse yourself.
So my goal is to understand how is divided VAM's community between VR and Desktop... and by extension, how an interactive scene should be designed to allow most of you to experience it depending on your hardware and medium of choice.
Thanks in advance for your feedback !
PS : This should also be an interesting discussion to see how VAM 2.x could upgrade tools for creators to allow interactions on both mediums in the future.
I'm working on extensive tests for my next scene, and trying to finish the overall game design of the story. I have a few things and mind, and for the plans I have, a question is making me crazy : how are you guys and gals experiencing scenes in VAM ?
Is it mostly desktop ? or VR ? Both ? There are no survey on the board so :
- For Desktop hit
- VR hit
- Both hit
On another note, if you're using both (VR and Desktop), which one is your prefered ?
The scene will feature some interactive basic gameplay at least at the beginning. I'm saying basic, because at the moment it is mostly touching or grabing stuffs. But my main concern is that, it is really hard to have a fallback to something that fits a desktop experience unless I'm using buttons. But using buttons feels kinda ugly if you try to immerse yourself.
So my goal is to understand how is divided VAM's community between VR and Desktop... and by extension, how an interactive scene should be designed to allow most of you to experience it depending on your hardware and medium of choice.
Thanks in advance for your feedback !
PS : This should also be an interesting discussion to see how VAM 2.x could upgrade tools for creators to allow interactions on both mediums in the future.