hazmhox updated Fluids 101 with a new update entry:
Hotfix (sorry!)
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Hotfix (sorry!)
- Fixed a couple of non-critical error showing up when the scene was extremely heavy to load.
- Added a new float Change Fluid State, which start the stream of the fluid if the value is greater than 0.
Which makes (again) a perfect combo within timeline to control the on or off state of the fluid through a simple float track. You don't have to use the triggers Start Stream or Stop Stream anymore... still, if you prefer direct triggers, they are still...
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