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[Experimental] Alternative Futa

Plugins + Scripts [Experimental] Alternative Futa

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!> Compile of Stopper.AlternativeFuta.28:/Custom/Scripts/Stopper/AlternativeFuta/AlternativeFuta.cs failed. Exception: System.Security.SecurityException: Security Check Failed (NamespaceRestriction) : [MVRPlugin_Stopper_AlternativeFuta_28__Custom_Scripts_Stopper_AlternativeFuta_AlternativeFuta_cs_b770584d481a99d44d44eefa09dc5455_0, MVRPlugin_Stopper_AlternativeFuta_28__Custom_Scripts_Stopper_AlternativeFuta_AlternativeFuta_cs_b770584d481a99d44d44eefa09dc5455_0.dll] : The namespace 'Battlehub.RTSaveLoad' is prohibited and cannot be referenced
at DynamicCSharp.ScriptDomain.SecurityCheckAssembly (System.Byte[] assemblyData, Boolean throwOnError) [0x00000] in <filename unknown>:0
Im getting the same thing. does it have to do because of the recent update to vam security??
 
Im getting the same thing. does it have to do because of the recent update to vam security??
That would be the obvious conclusion. The question is, should MeshedVR change the security patch, or will Stopper have to change the plugin. I think @Stopper needs to look at this. The presets for AltFuta are saved in Saves/Altfuta, which is non-standard. In order to comply with the new restrictions on where plugins can save data, it should probably be put in Saves/PluginData/AltFuta. If the plugin gets changed, people will have to manually move all their presets to the new folder.
 
Our next patch will address this issue. This particular method Stopper is using was supposed to be allowed. I missed a specific exception to the new blocked namespace.
 
Excellent plugin. It has saved my already aged brain from losing more gray matter trying to convert my females to futa.
One thing I am not able to get working is the VAMMoan plugin in Interactive mode. The arousal stays at 0/500 even with full stimulus. Any workaround or options, anything i need to check?

Thanks,
R
 
Excellent plugin. It has saved my already aged brain from losing more gray matter trying to convert my females to futa.
One thing I am not able to get working is the VAMMoan plugin in Interactive mode. The arousal stays at 0/500 even with full stimulus. Any workaround or options, anything i need to check?

Thanks,
R
VAMMoan identifies alt futas as females, and technically (VAM standpoint) they are. So you cannot stimulate them the male way. Hazmhox would need to add a check to identify (alt) futas and treat them as males. I do not know of any workaround unfortunately.
 
BodyLanguage has support for altfutas, but I don't know if that extends to stimulus.
 
VAMMoan identifies alt futas as females, and technically (VAM standpoint) they are. So you cannot stimulate them the male way. Hazmhox would need to add a check to identify (alt) futas and treat them as males. I do not know of any workaround unfortunately.
Ah, I had a feeling it was that. Thanks for the reply.
 
VAMMoan identifies alt futas as females, and technically (VAM standpoint) they are. So you cannot stimulate them the male way. Hazmhox would need to add a check to identify (alt) futas and treat them as males. I do not know of any workaround unfortunately.
Ah, I had a feeling it was that. Thanks for the reply.
BodyLanguage has support for altfutas, but I don't know if that extends to stimulus.
Thanks. Will try it.
 
Excellent plugin. It has saved my already aged brain from losing more gray matter trying to convert my females to futa.
One thing I am not able to get working is the VAMMoan plugin in Interactive mode. The arousal stays at 0/500 even with full stimulus. Any workaround or options, anything i need to check?

Thanks,
R

If you want to test out some femboy audio with your male/futa/altfuta models, I uploaded an audio pack on the hub...

Dirty Talk Femboy Robin
https://hub.virtamate.com/resources/dirty-talk-femboy-robin.55887/
 
I like the plugin mostly, but for some reason, when you try to hide the female gens, it doesn't go to the VAM version where it shows the whole torso without the genitals(Barbie anatomy as opposed to a pussy), it hides the genitals without restoring the hidden part of the torso, creating a huge void where the gens were.
 
I like the plugin mostly, but for some reason, when you try to hide the female gens, it doesn't go to the VAM version where it shows the whole torso without the genitals(Barbie anatomy as opposed to a pussy), it hides the genitals without restoring the hidden part of the torso, creating a huge void where the gens were.
What do you mean? I have always the "hide female gens" ticked (on), and there's no void on my characters...
 
Anyone got advice on how to "blend" the area between the balls and anus in a decent way?

My characters usually end up with that area visible and it doesnt look very smooth. I am using customized textures from weeb but there is still something not quite right. There is a difference in color and the area is a bit "sunken in".
 
Anyone got advice on how to "blend" the area between the balls and anus in a decent way?

My characters usually end up with that area visible and it doesnt look very smooth. I am using customized textures from weeb but there is still something not quite right. There is a difference in color and the area is a bit "sunken in".
I try to list what i've learned about altfuta and it's use =)

1. For best result, you NEED to set the Torso Textures also in the Female gens slot AND, every texture slot has to be filled to avoid problems when using altfuta appearance presets. Specific AltFuta Torso textures need to be used, like the ones made by weebu
1745019139835.png


2. Do the same for the male genitals textures in the altfuta plugin:
1745019236950.png


3. Use the additional morphs included in altfuta plugin. They really make a big difference. I use "Bone+Mesh Y offset" almost always to correct how the pelvis area looks by lowering it a bit depending on the female morphs used. Use "Hide Perineum" and "Hide Vagina" to correct the area where you have problems too:
1745019428207.png


4. Here is an example look i did with Kayla skin altfuta (made by me) to show how should look if all is correct:
1745019691499.png

1745019724157.png


Don't forget to always save a .altfuta preset file so you can load altfuta looks as appearance presets (and save also a normal appearance preset).
The correct procedure to load an altfuta appearance in a scene is:
- Load the appearance preset on a female atom like you would do with a female/futa preset
- Load altfuta plugin on the atom (or reload it if it was already present)
- Load the .altfuta preset on the atom

Let me know if you still have doubts =)
 
I try to list what i've learned about altfuta and it's use =)

1. For best result, you NEED to set the Torso Textures also in the Female gens slot AND, every texture slot has to be filled to avoid problems when using altfuta appearance presets. Specific AltFuta Torso textures need to be used, like the ones made by weebu
View attachment 481329

2. Do the same for the male genitals textures in the altfuta plugin:
View attachment 481330

3. Use the additional morphs included in altfuta plugin. They really make a big difference. I use "Bone+Mesh Y offset" almost always to correct how the pelvis area looks by lowering it a bit depending on the female morphs used. Use "Hide Perineum" and "Hide Vagina" to correct the area where you have problems too:
View attachment 481332

4. Here is an example look i did with Kayla skin altfuta (made by me) to show how should look if all is correct:
View attachment 481342
View attachment 481343

Don't forget to always save a .altfuta preset file so you can load altfuta looks as appearance presets (and save also a normal appearance preset).
The correct procedure to load an altfuta appearance in a scene is:
- Load the appearance preset on a female atom like you would do with a female/futa preset
- Load altfuta plugin on the atom (or reload it if it was already present)
- Load the .altfuta preset on the atom

Let me know if you still have doubts =)
Wow! You really seem to have dialed it all in perfectly. Are you planning on releasing that skin? Would love to try it out, and see if there is a difference.

I have made sure that all the texture slots are populated and used the torso from altfuta version for torso and gens, could the color difference just be the way they were created?

I'm gonna mess around with it more and hopefully reach your level of perfection eventually.
 

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Wow! You really seem to have dialed it all in perfectly. Are you planning on releasing that skin? Would love to try it out, and see if there is a difference.

I have made sure that all the texture slots are populated and used the torso from altfuta version for torso and gens, could the color difference just be the way they were created?

I'm gonna mess around with it more and hopefully reach your level of perfection eventually.
Uhmmm i see what you mean...
Thats very strange, expecially since you are using Weebu Textures...normally they are just perfect
What Altfuta texture are you using? in case i can try it on one of my models to see if i have the same problem
 
Uhmmm i see what you mean...
Thats very strange, expecially since you are using Weebu Textures...normally they are just perfect
What Altfuta texture are you using? in case i can try it on one of my models to see if i have the same problem
This is Aimi with pale skin. But I have presets for every skin and they all suffer from this more or less.. Atleast with how I have my settings. It's unfortunate because these Aimi textures are lovely.

Do you usually mess around with other color settings and offsets and such? I usually leave all that default.
 
This is Aimi with pale skin. But I have presets for every skin and they all suffer from this more or less.. Atleast with how I have my settings. It's unfortunate because these Aimi textures are lovely.

Do you usually mess around with other color settings and offsets and such? I usually leave all that default.
Not really but, the correct procedure is to first set all the textures on the female atom THEN, load the altfuta plugin on it.
That way, color offsets and other skin settings like "diffuse bumpiness" are automatically copied in the male altfuta genitals settings.
Another thing, always be sure that in "skin textures" panel the option "auto-generate gens textures from torso texture" is DISABLED.
If enabled it will generate and apply a texture that most of the times will not be correct..
 
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