Hi Acid Bubbles, love this mod and I hope you can help as for me, there is something quite wrong with these latest free versions (like v50), with paid I never seemed to have below problems:
Usually when I start Embodying or if I load in another model (when embodying) I see
face bug i.e. face stuff slightly on front of me, black eyeballs, nostrils, glasses, lips and hair etc. It is like z-position for head is slightly off, you can try to fix it partially via Trackers menu (put minus into head Z), but then you face is not anymore completely aligned with mirrors etc. This happens ven when the hide geometry option is on.
When this face bug hits, Hide geometry menu settings get completely broken as well, they do absolutely nothing when pressing the three sub-settings under it, I can see still glasses and hair. This used to work fine before as well. What is weird, sometimes it starts to work if I disable the Hide geometry main setting all together i.e. works viceversa/counter-intuitive.
Sometimes on first embody possess it will work or at least when recalibrate the whole thing. By the way,
Experimental Vive calibration has gotten somehow broken as well: when it has the early step to tun on possess for hand and head, it never does like it used to. You stay deattached to the model at that step and after it.
I've tried resetting Embody to defaults via menus several times and did like 10 calibrations (using also the snug option, is that ok to use still?).
I am using latest v50 (deleted the earlier vars), what do I need to do to reset everything manually, which other files to delete? *Edit: deleted everything named embody except the v50 var for VAM folders - this did not help*
Also, this has been around for some time (with older versions like v40-v50),
whenever I activate Embody or press Hide geometry option to On, my embodied Person orients/turns 90 degrees horizontally right, then I need to turn the Person 90 degrees left to get back to the original position: this happens every single time, any idea why this is happening? It is a nuisance and I doubt it is part of design.
Absolutely stunning mod when it works, do not like to complain, but I feel I had to report these to you. I use VP2 headset, Vive wands, gen1 basestations and 8 trackers if that makes a difference.
Btw, on that, is there any way to automate turning off VAM's default tracker/controller deactivition (turning these off for head and hands joint controls)? I am referring to this feature mentioned in your tips section:
VaM will deactivate some controllers when you possess them; for example, if you possess the head, the neck, chest, abdomen, arms and shoulders will automatically be turned off, preventing you from binding them to vive trackers. You can turn that off in the
joint controls UI.
Maybe forcing via pose at least?