• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
Thanks @HAL9001 for the PRs!

- Fix error in hair handler when no material references were found
- Fix error on startup when possessor is not found
- Position smoothing deadzone (Thanks @HAL9001!)
- Support NorthernShikima.SkinMicroDetail (Thanks @HAL9001!)
- Revert to main screen when loading a profile
- Fix Vive Trackers section UI drifting down
- Trackers sliders default val should be 0
- Fix joystick controlling the head rotation in VaM (contribution by @itsgus)
- Triggers on activate / deactivate
- Passenger: Buffer position for reduced lag
- New preset to hide head only, passenger with free movement
- Don't log an error when activating while Embody or the atom is deactivated, silently set back active to off
- Ensure Passenger lock returns to default when using presets
- "Keep physics hold strength" shouldn't be reset when using "align all vive trackers"
- Fix crash when "apply on load" is active on a non-person atom
- Passenger should be on by default on non-person atoms
- Disable Embody when toggling modules on or off
- Hide eyebrows and eyelashes when "hide hair" is off during possession
- Option to keep the tongue during possession
- Improved person height measurements (slightly more reliable)
- Clearer error messages in cases where the model has no bones
- Hide currently possessed controls
- Triggers for hands enabled (asked by @XRWizard)
- Set "Keep physics hold strength" on all controls at once in Trackers Settings
- Fix: Default modules not selected without a default profile (nothing would be selected by default)
- Fix: Incorrect height after first possess
- Fix: Crash breaking VaM completely on a new scene load (for broken profiles)
- Fix: Silent error that would spam in log files (IsSpawnPointHost)
- Fix: Re-applying a preset using triggers will not work when invoked twice
- Fix: Remove incorrect asterisk next to "Toggle Key" option
- Fix: Crash when saving a default profile with a custom eye to head offset or passenger with allow head rotation
- Passenger: GREATLY improve stability during camera rotation (thanks @vamurai for your help!)
- Passenger: Allow disabling Exit On Menu Open so @hazmhox can trap you in his worlds
- Passenger: Allow for pitch (rotate vertically) in VR
- Hide Geometry: Fix for Male 9 (Scott) showing an error and not hiding the brows
- Reset simulation after applying a possession pose to reduce physics crashes
- Fix crash when applying possession pose
- Thanks @lapiroman for raising the issue and testing the fix!
- Add "use profile" to the Passenger options, to allow disable "exit when menu open" at the scene level
- Fix for Timeline v5.0.0-beta.2 to allow recording with Embody without having the first frame overwritten when leaving Embody
- When applying the possession pose, invoke the position changed events so plugins can react to it (e.g. Timeline will create a keyframe)
- Correctly restore canGrabPosition, canGrabRotation and hold position/rotation spring when restore pose is off in Trackers
- Fix crash when the saved profile uses Passenger's look at weight and Embody is loaded on a non-person atom
- Clearer error when adding Embody as a session or scene plugin
- Fix skewed hud showing when in VR Monitor mode
- Allow activating Embody in Wizard even if the toggle is disabled
- Fix restore defaults not restoring the mapped controllers in Trackers
- ReinitializeIfActive storable trigger to re-apply Embody correctly after loading a pose
- Allow a None world scale option to disable world scale in the preferences even though it's active in the scene
- Add a "fixed" world scale value option to allow scene creators to control the exact scale
- Allow world scale on non-person atoms
- Remove the hologrid when using world scale
- Fix SpawnPoint atom lists not updated when adding SpawnPoint after Embody
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