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Daz to Vam Guide 2025

Guides Daz to Vam Guide 2025

HiGuy69lol

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HiGuy69lol submitted a new resource:

Daz to Vam Guide 2025 - Port Daz characters to Vam

Have you tried porting characters from Daz, only to have eyeball issues, deformed joints, and/or quirky facial features? If so, your solution is below (with luck, anyway).

First, this guide is simply an addendum to 2 others, one by donkilluminatti, which is here: https://hub.virtamate.com/resources/import-genesis-8-character-only-morph-to-vam-with-pictures.6260/

The other is by...

Read more about this resource...
 
The Daz to Var converter has one serious issue. Anything ported using that program is marked PC, which means you can't even package and post your own custom content. For morphs, I just dig the morph file out of the Daz "data" directory and put it in Custom\atom\person\morphs\female. This gets rid of the PC problem.
 
On some figures, I get to step 9 and end up with a Gen2 figure who has horribly distorted eyes. So bad that they can't be fixed with the iris X/Y morphs. Any way to mitigate this?

eye2.png
 
Hey, is there a way to port clothes or hairs from daz to vam?
Hey Vexhar... I don't know of a way, though I haven't looked into it. I'll look around and if I find something, I'll post it. Clothes, hair, skins... I do know those are another whole process.
 
How do I convert outfits and brows and hair?
Vexhar asked this too. I don't know of a way, though I haven't looked into it. I know clothes and skin are very tricky to work with, so a direct import might not work. Brows are part of the skin texture, I believe. You can watch this video here:
 
The Daz to Var converter has one serious issue. Anything ported using that program is marked PC, which means you can't even package and post your own custom content. For morphs, I just dig the morph file out of the Daz "data" directory and put it in Custom\atom\person\morphs\female. This gets rid of the PC problem.
Good point Slimer... I normally don't have to worry about that, but it's certainly an important point to make
 
On some figures, I get to step 9 and end up with a Gen2 figure who has horribly distorted eyes. So bad that they can't be fixed with the iris X/Y morphs. Any way to mitigate this?

View attachment 467348
"Fitting" the gen2 to gen8 can get complicated if Scale isn't properly set in step 6. Also, the more you diverge from the base characters in Daz, the more issues you'll have fitting the rigging... i.e. creating specialty characters like dwarfs, or ones with larger heads or eyes. What about ERC Freeze from step 21? Have you tried it both ways? Try saving a new character by leaving the box checked (skip step 21). If you do 'uncheck' the box, like I do, make sure to immediately follow step 22. Like I said in the guild, Daz seems to revert the checked box if don't save the asset right after unchecking it. Lastly, if those steps don't work, try making smaller tweaks to your Daz characters. You could try porting over a bone-stock gen2 (without any tweaks) and see if your problems persist.
 
In my custom character flow, I use Daz Studio to get the face, then mostly use Vam to dial the body. I use a Daz plugin called Head Shop Pro, which has its own set of issues. Once I have a photo generated face on G3 or G8, I follow that Genesis 8 to Vam flow, and it works. I use textures already in Vam. I would almost never use the original photo, because of the baked in lighting. I then copy the Daz .dsf file out of the data directory into the correct Vam directory. Vam creates the vmb and vmi files.

As for the distorted eyes, there is a program called morph fixer that corrects for that.
 
In my custom character flow, I use Daz Studio to get the face, then mostly use Vam to dial the body. I use a Daz plugin called Head Shop Pro, which has its own set of issues. Once I have a photo generated face on G3 or G8, I follow that Genesis 8 to Vam flow, and it works. I use textures already in Vam. I would almost never use the original photo, because of the baked in lighting. I then copy the Daz .dsf file out of the data directory into the correct Vam directory. Vam creates the vmb and vmi files.

As for the distorted eyes, there is a program called morph fixer that corrects for that.
Wow... didn't know morph fixer existed. Thanks. I tried copying the morph once, but it didn't work. But now thinking back... I had the settings wrong in Daz. I'll give it a try again. It is easier doing it that way.
 
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