BodyLanguage

Plugins BodyLanguage

Ok.
So it definitely means that the speed and depth of penetration, whatever the model's orifice in question is, if I want to increase it to make it look like sex is going faster and harder, depends on the animations right? BodyLanguage only controls the "behavior" parameters to make the model look more sensitive and the scene much more realistic. Sounds to me like I need to learn how to use the Timeline plugin first.
 
Ok.
So it definitely means that the speed and depth of penetration, whatever the model's orifice in question is, if I want to increase it to make it look like sex is going faster and harder, depends on the animations right? BodyLanguage only controls the "behavior" parameters to make the model look more sensitive and the scene much more realistic. Sounds to me like I need to learn how to use the Timeline plugin first.
No. The "animations" I was talking about aren't actually animations in a timeline sense. The movement is produced by forces, whereas in timeline the controllers are repositioned. BL can produce any kind of movement without having to use timeline.
Go to these tabs and adjust the settings there, like I said previously.
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If you don't mind, I have copied and pasted all the parameters shown in the general description, and I have translated them to my language (Castilian Spanish) and then I have copied the translation to the PC's notepad to have, as you advised me, a cheat sheet for reference. No more writing to you and bothering you when you have to answer others who are also a bit lost. I am not going to divulge any of the parameters, it is just for reference. Now, with the clues you have given me, everything is based on trying and trial and error, and so on until I manage to adjust it to my preferences. When I get it, I will let you know. At least that way you will know that you have one grateful user and one less annoying person to advise.
Cross the fingers for me! 😉.
 
Sorry if duplicate question but there is no way to ignore player for gaze? Switching PlayerFace interest to 0 not help
 
Sorry if duplicate question but there is no way to ignore player for gaze? Switching PlayerFace interest to 0 not help
Haha, duplicate? I answered this like 10 times already. But np, I'll do it again:
The player face is the fallback target if nothing else is visible, regardless of the settings. Use e.g. an environment to always have something to look at.
 
hey I have got a question/bug report

I've noticed that sometimes whenever I have embody on a male atom and I have the female atom Focus onto the Male atoms head using "Gaze" from Body Language. that the gaze breaks.

Afterwards no matter how many times I press on focus the female atom does not seem to want to focus on the males face.

or is there a better way to get the same result?

Thanks!
 
Is there a maximal amount of poses for poseMe? It stopped working for me in a more complex scene and doesn't load properly anymore ...
 
Is there a maximal amount of poses for poseMe? It stopped working for me in a more complex scene and doesn't load properly anymore ...
No, I have a scene with close to 200 poses. The loading takes a while but it works.
 
hey I have got a question/bug report

I've noticed that sometimes whenever I have embody on a male atom and I have the female atom Focus onto the Male atoms head using "Gaze" from Body Language. that the gaze breaks.

Afterwards no matter how many times I press on focus the female atom does not seem to want to focus on the males face.

or is there a better way to get the same result?

Thanks!
Is it possible that you are using the automatic behaviors of the female atom at the same time and that is why the look is buggy?
 
Is it possible that you are using the automatic behaviors of the female atom at the same time and that is why the look is buggy?
After further testing, I noticed that every time I press on focus, I see, on the right side for a second, it tries to focus on the head of the other atom and then instantly goes back to the player face. (The face of the atom and the atom's head are fully visible; they are literally sitting across from each other.)

As for the automatic behaviors, I haven't touched them at all, so all of the auto behaviors are on except for expressions. Regarding eye control, it's set to custom (I didn’t change it; I believe it’s on custom because that’s the default setting in VAM).

The only fix I have found is restarting VAM.
 
After further testing, I noticed that every time I press on focus, I see, on the right side for a second, it tries to focus on the head of the other atom and then instantly goes back to the player face. (The face of the atom and the atom's head are fully visible; they are literally sitting across from each other.)

As for the automatic behaviors, I haven't touched them at all, so all of the auto behaviors are on except for expressions. Regarding eye control, it's set to custom (I didn’t change it; I believe it’s on custom because that’s the default setting in VAM).

The only fix I have found is restarting VAM.
The auto behaviors are changed because BL adjusts them as needed.

I just tested and I couldn't reproduce your issue. She can look at his head no matter if Embody is added after BL or the other way round. In fact, I know a lot of other people use BL with Embody and none reported an issue so far. I guess there's some other conflict in your scene.
 
I did it! Thanks Cheesy, for your advice, for your great work and above all for your patience with me.
By applying your advice in the FillMeUp and daring to experiment I have managed to adjust and notice a significant improvement in terms of speed and depth of penetration. Using as an example the Amplitude and Quickness settings (I don't know why, but if I check the synchronization box with the man's thrust, I get a blue log message telling me that since they are synchronized, the Ratio and PeriodRatio do not count, is it advisable to have them synchronized or not?), for the male thrust I put all those parameters at half, and for the female thrust I put those parameters (Amplitude/Quickness) at half of half.
Now that I have more or less mastered the basics I have two little doubts. 1.) When I mistakenly thought that the depth and speed of penetration triggers were the key to the matter, the triggers are actually like configuration levels of the thrust parameters in forces, each trigger you add is like another level of configuration in which you adjust the parameters differently to achieve a change in speed and depth right? Anyway I will try to avoid touching anything in that menu so as not to ruin my progress.
2.) TouchMe, I am somewhat stuck on how to add a UIButton or some trigger that activates a slap on the female's buttocks by the male. Look, for the moment I have been foresighted, and I have prepared a position with the man's hand ready for the slap. But how could I activate that action? With Triggers or with forces too?
Thanks CheesyFX.
 
I did it! Thanks Cheesy, for your advice, for your great work and above all for your patience with me.
By applying your advice in the FillMeUp and daring to experiment I have managed to adjust and notice a significant improvement in terms of speed and depth of penetration. Using as an example the Amplitude and Quickness settings (I don't know why, but if I check the synchronization box with the man's thrust, I get a blue log message telling me that since they are synchronized, the Ratio and PeriodRatio do not count, is it advisable to have them synchronized or not?), for the male thrust I put all those parameters at half, and for the female thrust I put those parameters (Amplitude/Quickness) at half of half.
Now that I have more or less mastered the basics I have two little doubts. 1.) When I mistakenly thought that the depth and speed of penetration triggers were the key to the matter, the triggers are actually like configuration levels of the thrust parameters in forces, each trigger you add is like another level of configuration in which you adjust the parameters differently to achieve a change in speed and depth right? Anyway I will try to avoid touching anything in that menu so as not to ruin my progress.
2.) TouchMe, I am somewhat stuck on how to add a UIButton or some trigger that activates a slap on the female's buttocks by the male. Look, for the moment I have been foresighted, and I have prepared a position with the man's hand ready for the slap. But how could I activate that action? With Triggers or with forces too?
Thanks CheesyFX.
There is no "synchronization box", so I don't know what you mean. It's best to keep the synchronization like it is.
1. Again, the triggers are NOT levels of different forces (depth, speed). Your force settings will be stored with each pose. Additionally, you can save a preset you can load later on (through a UIButton trigger for example).
2. Add a pose in PoseMe and go to "Movement" > "Add Slap & Caress". Touch me only drives reactions to touches and slaps, like sounds or custom triggers.
 
1. Again, the triggers are NOT levels of different forces (depth, speed). Your force settings will be stored with each pose. Additionally, you can save a preset you can load later on (through a UIButton trigger for example).
Ok. In any case, I don't touch anything of that menu and problem solved.
 
hi I don't know who to ask and I'm going crazy trying to get it to work, is there a way to put BodyLanguage on male characters? because as soon as I put it on it disappears, I searched the web for something but I can't get it to work
Hey. You don't need to search the web, reading the first paragraph of the overview page would have sufficed ;)

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enable scenes on males
making the scene unusable
I don't understand. There has to be a female in the scene that holds BodyLanguage. The male's poses are stored with it. If you change the female with BL in existing scenes to be a male the plugin will be removed.
If you only want males use an AltFuta and shape it to be a male.
 
I don't understand. There has to be a female in the scene that holds BodyLanguage. The male's poses are stored with it. If you change the female with BL in existing scenes to be a male the plugin will be removed.
If you only want males use an AltFuta and shape it to be a male.
ok thanks I'll look for it now
 

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