No, the clients enabled setting is not triggerable in the current version. I'll implemet it in v72, despite not getting why this is necessary. You either want my gaze or not. If the head should be stationary in some pose, use the gaze strength as I said. The eyeTargetControl will be a selectable target as well in v72 though. Maybe that's all you need.Hey boss
I hope to be able to switch between the following states through trigger:
1. The head remains stationary and the target of the character's eyes is eyeTargetControl.
2. The head and eyes follow the player's camera
The effect obtained is just like triggering this option
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But if you only care about those two states, why do you even bother using my gaze? It is designed to dynamically select between a multitude of targets. MacGruber's Gaze does the head following the player too (but by rotating the controller). Using my gaze and turning down all interest to zero creates computational overhead you don't need.
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