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BodyLanguage

Plugins + Scripts BodyLanguage

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Hey boss
I hope to be able to switch between the following states through trigger:
1. The head remains stationary and the target of the character's eyes is eyeTargetControl.
2. The head and eyes follow the player's camera

The effect obtained is just like triggering this option
View attachment 513198
View attachment 513199
No, the clients enabled setting is not triggerable in the current version. I'll implemet it in v72, despite not getting why this is necessary. You either want my gaze or not. If the head should be stationary in some pose, use the gaze strength as I said. The eyeTargetControl will be a selectable target as well in v72 though. Maybe that's all you need.
But if you only care about those two states, why do you even bother using my gaze? It is designed to dynamically select between a multitude of targets. MacGruber's Gaze does the head following the player too (but by rotating the controller). Using my gaze and turning down all interest to zero creates computational overhead you don't need.
 
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No, the clients enabled setting is not triggerable in the current version. I'll implemet it in v72, despite not getting why this is necessary. You either want my gaze or not. If the head should be stationary in some pose, use the gaze strength as I said. The eyeTargetControl will be a selectable target as well in v72 though. Maybe that's all you need.
But if you only care about those two states, why do you even bother using my gaze? It is designed to dynamically select between a multitude of targets. MacGruber's Gaze does the head following the player too (but by rotating the controller). Using my gaze and turning down all interest to zero creates computational overhead you don't need.
I didn’t mean to cause frustration with my question, but please know I intended no disrespect. I simply wished to learn if the feature was possible — had you said "no," I would have thanked you and explored alternatives.

Your gaze system remains my choice because it delivers the most natural head poses I’ve found, while keeping the original posture perfectly intact. After testing every gaze plugin on the forum, yours stands unmatched. Truly remarkable work — I deeply respect your contribution.

Thank you for your time, and wishing you all the best
 
I didn’t mean to cause frustration with my question, but please know I intended no disrespect. I simply wished to learn if the feature was possible — had you said "no," I would have thanked you and explored alternatives.

Your gaze system remains my choice because it delivers the most natural head poses I’ve found, while keeping the original posture perfectly intact. After testing every gaze plugin on the forum, yours stands unmatched. Truly remarkable work — I deeply respect your contribution.

Thank you for your time, and wishing you all the best
No problem mate, I don't feel offended. Sorry if my words sounded a bit harsh.
It's just that most of the questions around here are not about how to properly use but how to disable features I put a lot of thought in, and this can be a bit demoralising. I always try to figure out why people want to disable it and to explain how it is intended to be used instead of just saying "no, not possible". Maybe the mechanics and possibilies are just not clear to them.

Thanks for the kind words :) If you like the natural head poses you should definitely try using the pose idles too. Set the torque values of the head to around 100. This combined with the gaze looks super cool in my opinion.

Btw. I still have to try your scene with the small fugurine. It looks very innovative and super well made!
 

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