Busy hunting for big bulges, eh?i've been busy but i'll catch you on your discord soon.
Keep up the great work, lots of progress!
Busy hunting for big bulges, eh?i've been busy but i'll catch you on your discord soon.
Keep up the great work, lots of progress!
What contents did this scene have? Persons (disabled?)? Please start with a simple scene with one person and a pose. Keep adding your stuff and update the pose on each step to see where it breaks.create a scene with just Body Language but I keep getting the errors.
Maybe, but this is action is primarily used to toggle the gaze via hotkey (Alt+G). Tell me what you want to accomplish.oh sorry, yes i saw Temp Disable Gaze, can it be stateful?
Other triggers have a checkbox to set true/false for the state. for example:
View attachment 408353
Do you have a static clothing or an item with any other clothing plugin equipped on a person or was one of such items equipped during the current session? Clothing plugins break BL and timeline pose storage until you restart vam. BL v72 will have a fix for that.Hi, recently Bodylanguage has stopped working for me and I can't figure out why. I get these Errors whenever I try to create a pose or save a scene.
!> System.NullReferenceException: Object reference not set to an instance of an object
at CheesyFX.Pose.get_actors () [0x00000] in <filename unknown>:0
at CheesyFX.Pose.Apply (Boolean applyCam) [0x00000] in <filename unknown>:0
!> System.NullReferenceException: Object reference not set to an instance of an object
at CheesyFX.Pose.get_actors () [0x00000] in <filename unknown>:0
at CheesyFX.Pose.Apply (Boolean applyCam) [0x00000] in <filename unknown>:0
!> System.NullReferenceException: Object reference not set to an instance of an object
at CheesyFX.PoseMe.RegisterActorToggles () [0x00000] in <filename unknown>:0
!> System.NullReferenceException: Object reference not set to an instance of an object
at CheesyFX.PoseMe.RegisterActorToggles () [0x00000] in <filename unknown>:0
!> System.NullReferenceException: Object reference not set to an instance of an object
at CheesyFX.PoseMe.RegisterActorToggles () [0x00000] in <filename unknown>:0
On pose Creation:
!> System.NullReferenceException: Object reference not set to an instance of an object
at CheesyFX.PoseMe.RegisterActorToggles () [0x00000] in <filename unknown>:0
!> System.NullReferenceException: Object reference not set to an instance of an object
at CheesyFX.PoseMe.RegisterActorToggles () [0x00000] in <filename unknown>:0
On an attempted save:
!> Exception during Store of plugin#0_CheesyFX.PoseMe: System.NullReferenceException: Object reference not set to an instance of an object
at CheesyFX.Pose.UpdateJSON () [0x00000] in <filename unknown>:0
at CheesyFX.PoseMe.GetPoses () [0x00000] in <filename unknown>:0
at CheesyFX.PoseMe.GetJSON (Boolean includePhysical, Boolean includeAppearance, Boolean forceStore) [0x00000] in <filename unknown>:0
at Atom.Store (SimpleJSON.JSONArray atoms, Boolean includePhysical, Boolean includeAppearance) [0x00000] in <filename unknown>:0
I have tried resetting all the setting in the other plugins.
reinstalling all the plugins.
create a scene with just Body Language but I keep getting the errors.
Thanks
Thanks, that was the issue.Do you have a static clothing or an item with any other clothing plugin equipped on a person or was one of such items equipped during the current session? Clothing plugins break BL and timeline pose storage until you restart vam. BL v72 will have a fix for that.
Are you talking about hand jobs? Yes, morphs have no effect during HJ, and so does HandAnimator.Learning.. slowly! Having trouble now with hand behavior. The thumb seems to be frozen at 90degrees on both hands, not sure if this is intentional - I'm guessing hand animator and morphs are not compatible because they seem to be inactive with BL on. Gaze targets and interests (both set to dildo) also seem to have stopped working.. not sure what I've done there. When setting the gaze lines used to appear but do not now.
!> Exception caught: Vagina:Thrust System.NullReferenceException: Object reference not set to an instance of an object
at CheesyFX.Force.FixedUpdate () [0x00000] in <filename unknown>:0
You can't disable ReadMyLips. If you can, you are on a very old version.Only two entries are checked: FillMeUp and TouchMe.
How does the male "touch" the female? The error tells me that somethings penetrates the vagina, but what is it? His fingers? How many? His nose? Penis?the male atom is touching the female atom
There is no newer version on the hub, but It is disabled. Greyed out, but disabled. I can't remember how I did it. May be using earlier version. I've been using this plugin from the beginningHi Kaja!
You can't disable ReadMyLips. If you can, you are on a very old version.
How does the male "touch" the female? The error tells me that somethings penetrates the vagina, but what is it? His fingers? Nose? Penis?
The issue has nothing to do with your timeline animation.There is no newer version on the hub, but It is disabled. Greyed out, but disabled. I can't remember how I did it. May be using earlier version. I've been using this plugin from the beginning
The male atom touches female atom's vagina using his penis (it is inserted). When I move the atom away, so it only barely touches it and when I reset the animation, the error flooding stops (double clicking stop button in the Timeline plugin resets the animation and applies a saved pose). When I move the atom closer again, the flood starts showing up (without starting or resetting the animation).
View attachment 409185
Sent using direct messages.Please send me an example scene.
Is it possible to create a trigger to recall a specific pose in PoseMe?
No issues on my side and you are the first reporting this. You must be provoking this error by doing weird things. Please explain in detail what you did in your scene and how to reproduce.The magnet feature is incredibly buggy. I’ve lost count of how many times it glitches, especially with the handjob animations. Even if the hand isn’t physically gripping the penis, both behave like magnets trying to connect, which is frustrating. I have to reset the plugin to fix it, but that also resets all the custom settings I’ve configured.
View attachment 412384
While it is possible to disable to magnet, however it will also disable the animation which defeating the purpose of having this plugin for me. I hope it finally gets fixed at some point.
That sounds more like the behavior of Diving Rod to me. Are you sure that isn't in there too?The magnet feature is incredibly buggy. I’ve lost count of how many times it glitches, especially with the handjob animations. Even if the hand isn’t physically gripping the penis, both behave like magnets trying to connect, which is frustrating. I have to reset the plugin to fix it, but that also resets all the custom settings I’ve configured.
View attachment 412384
While it is possible to disable to magnet, however it will also disable the animation which defeating the purpose of having this plugin for me. I hope it finally gets fixed at some point.
Yes, it behaved exactly like that except it got completely out of controll lol but no at that time i didn't have the diving rod plugin selected.That sounds more like the behavior of Diving Rod to me. Are you sure that isn't in there too?
The player is the fallback target if nothing else is visible. There is no way around that except to make sure there's always some visible target around (e.g. the environment).In the PoseMe UI -> Gaze -> Interests, I set the cameraRig "PlayerFace Interest" to 0 yet the female and male both keep selecting the desktop viewport and the VR eyes as targets.
Is there a way to fully disable this? I am trying to build a scene in which the 2 person atoms only have interest in each other and not notice the observer in any shape or form.
Edit*
Also in the same Gaze UI, under -> Behaviour, there is no way to un-select a Focus target from the list, as the option "none" does not exist.