Is there a way I can configure so that when I add the plugin to a Person atom, PoseMe is disabled by default?
I fear this fellow won't fit into her pussy...
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I think it's that latest one that counts if you write multiple ones.Okay thanks But cant change review after you have replied to it
What do you mean? Putting BL (PoseMe) on a male? No that's not possible and currently not planed. But all males are stored with the poses you set up on a female.Are there any plans to enable male model support for Pose Me? Thanks so much for the great plugin!
PoseMe does nothing on it's own except the gazing. You want the gaze to be disabled?Is there a way I can configure so that when I add the plugin to a Person atom, PoseMe is disabled by default?
Yes, divininglipsandhands will conflict with BL.Great plugin, thanks! A lot to learn.
I am having trouble getting the movements n fill me up to work. I will set vagina thrust and it will work for a while then stop. Finger / hand thrusts do not seem to start at all. I have tried adjusting sliders as per the guide. I have divininglipsandhands loaded, does this clash with bodylanguage?
Thanks.
What demo? What preset poses? There are none.Also have a problem where I load the plugin in a new scene and the preset poses from the demo appear. Is there a way to remove them?
You either have a disabled person in your scene when loading BL (known bug) or you are using the AutoJuice plugin. I think this also causes this error.!> System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[UnityEngine.Transform].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at CheesyFX.Gaze+Ass..ctor (CheesyFX.Person person, System.String side) [0x00000] in <filename unknown>:0
at CheesyFX.Gaze.RegisterPerson (CheesyFX.Person person, CheesyFX.Gaze gaze) [0x00000] in <filename unknown>:0
at CheesyFX.Person.Init (CheesyFX.CapsulePenetrator penetrator) [0x00000] in <filename unknown>:0
at CheesyFX.FillMeUp.AddPenetrator (.Atom atom) [0x00000] in <filename unknown>:0
!> System.InvalidOperationException: Operation is not valid due to the current state of the object
at System.Linq.Enumerable.First[Person] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.First[Person] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
at CheesyFX.PoseMe.GetSceneContent (Boolean init) [0x00000] in <filename unknown>:0
at CheesyFX.PoseMe.Init () [0x00000] in <filename unknown>:0
Any Clue why this could be happening, it only started happening after i updated to your newest version.
Poseme just randomlystarts working in this specfic scene and no matter how many times i reload the Plugin or readd CheesySuit to session and "reinstal the plugins" onto the atom Everything works except Pose me. am i doing something wrong?
thank you very much for making this amazing plugin
i do have a disabled person. but its not the on the person that the pose me is on. if i remove this other person that is disabled from this scene will that fix it?You either have a disabled person in your scene when loading BL (known bug) or you are using the AutoJuice plugin. I think this also causes this error.
BL acts on every person in the scene. Just enable it while loading BL. You can disable it afterwards, but I'd not recommend doing so because of native VAM bugs.i do have a disabled person. but its not the on the person that the pose me is on. if i remove this other person that is disabled from this scene will that fix it?
Ok, I think the poses came from a previous open scene like you said - have deleted in general settings (didn't see that button). Removed Divininglipsandhands, and also naturalis - I think they both clashed with BL. Seems to be working great now. Just one issue, that the fillmeup thrusts will 'push' way too far but not pull back (default settings), but doesn't do it all the time. Thanks again, great plugin.What demo? What preset poses? There are none.
PoseMe loads the data from the last loaded scene when you add or reload it. Depending how you entered the new scene the last loaded json could still be something else. In this case you can clear all poses in the general tab I think or simply save your new scene without BL, then add it.
Naturalis doesn't clash, I use it too.Ok, I think the poses came from a previous open scene like you said - have deleted in general settings (didn't see that button). Removed Divininglipsandhands, and also naturalis - I think they both clashed with BL. Seems to be working great now. Just one issue, that the fillmeup thrusts will 'push' way too far but not pull back (default settings), but doesn't do it all the time. Thanks again, great plugin.
It was a thrust on a dildo which the female just pushed very far against no matter where the controller was.Naturalis doesn't clash, I use it too.
The thrusts are dependent on the controller positions. Put the hips further apart.
Don't set the hip position state to off. If you haven't, this doesn't make sense. Show a video please.It was a thrust on a dildo which the female just pushed very far against no matter where the controller was.
Yeah. I guess I could disable the gaze from its UI and save that setting as the default.PoseMe does nothing on it's own except the gazing. You want the gaze to be disabled?
Hello. Thanks for the suggestions!I have 3 reccomendations. Before I say them I want to tell you that the potential of this plugin could take over all scene building. I have been able to get the poses to be in chronological order and with the comic word lines it makes a story. I think it is missing a few things I want to ask for. Some of these might not be easy. But I believe they are possible.
1.
To enhance the versatility of pose transitions, I propose implementing a system where clothing shifts automatically between saved presets for each pose. This would enable each pose to represent different stages of undress, turning a single scene with 10 poses into a series of micro-scenes with over 30 unique transitions. By gradually altering the state of clothing—whether it’s being removed or torn—it could add depth to seduction, domination, and other scene types. Additionally, this approach could simulate bukkake scenes without requiring additional computing power, as more splashes could be incrementally added to each pose.
To optimize resource management, all presets could be preloaded at the beginning of a scene, ensuring smooth transitions without delays.
2.
I appreciate the concept of gaze-to-touch, but I still feel the experience lacks a sense of life—it’s like interacting with a lifeless doll. What could truly set this apart from traditional porn, which will always excel visually, is the interactive element. By making reactions more dramatic and lifelike, you could foster a sense of connection and belief in the interaction.
I suggest adding a "TOUCH" tab under IDLE animations with options to enable or disable specific reactions. This tab could include pre-built idles tailored to different touch areas, with distinct responses for caressing and slapping, each having varying intensities. For instance, the character should react more quickly to a slap, perhaps even looking at your hand sharply or attempting to grab it away.
Additionally, implementing customizable resistance levels that can be set and saved per pose would add depth, allowing the representation of different levels of acceptance or resistance in the interaction.
3.
I encourage you to explore an area no other creator has fully tapped into—adding interactive controls for desktop users. Even something as simple as mouse movements to control a floating hand, or a feature where pressing and holding a button could manage actions like hopping or thrusting, would enhance the experience. These controls could be easily mapped to a mouse, which is ideal since this game is often played one-handed.
Right now, the experience is largely visual, but introducing this level of interactivity could significantly reduce the need for other desktop games like those from Illusion. Integrating these controls with your poses would be a game-changer. Moreover, by enabling other users to create and share their scenes using these features, you could foster a vibrant community around this plugin.
Final thoughts.
Please understand that I’m sharing this with the best intentions. You've already done so much, but I see something truly powerful on the horizon—this could be the beginning of what VaM 2 needs to become from the very start. VaM seems to be forgetting about casual users, focusing more on supporting individual creators. It’s become a community of money-making creators rather than a unified force with the potential to revolutionize the world.
Recently, I used this plugin to create a dream scene, and while it took me a long time to achieve, the result was incredible—an experience that felt more meaningful than just watching porn. It became a memory I could cherish, not just a fleeting moment. The medium is still untapped, but I believe I've glimpsed a vision of what the future could hold. If only the process were more streamlined and accessible, it could truly become what sci-fi has been promising for years.
I think BL has more than enough features to do just that, even without your suggestions. With every big update I thought "this is it, no other plugin has that. There's no way scene creators can keep ignoring it.". But guess what? They still use 2s timeline loops, mostly. I have low hopes that this will change in the future, no matter what features I add. But honestly, I don't give a shit anymore. I have fun using it and I know a lot of other people feel the same.Moreover, by enabling other users to create and share their scenes using these features, you could foster a vibrant community around this plugin.
Just a short answer for now: You know that you can add all sorts of slaps and circular or periodical movements yourself, right? Go to the Movement tab to do so. You can't control them with buttons though. They'll play whenever the pose is active.Abstract Vision and Feedback:
Please take this with the best of intentions. I understand that I may sometimes express requests in a way that sounds more concrete than they truly are. Often, we users don’t fully know what we want; we just know we desire a certain experience or feeling. For example, in previous feedback, while I mentioned specific reactions like gaze tracking, what I truly wanted was any kind of reaction that made the character feel more alive. The gaze was a game-changer, but I believe there’s still untapped potential in how these interactions could evolve. Im sure we can all work together to figure out that little secret.
When a woman is touched in real life, there are many possible responses—perhaps a slight wiggle, faster breathing, or other subtle cues. While I don’t have the exact answers, I believe the key to achieving the dream of a virtual mate is interactivity. How can we make the characters feel more alive and engaging than traditional porn? I think the answer lies in deeper, more nuanced interactivity, though I’m not sure in what shape or form. Finding out a way to do this easy would be great.
1. I had no idea you could already change clothing
I didn’t realize what I wanted was already available in the actions menu. This is exactly what I needed, and it’s working perfectly. Now I must redo my scenes to take advantage of this clothing change! Amazing work!
Beyond the Exact Request:
Controlling thrust with a button is fantastic! but what else could be done? Could you think of simple things with huge impact? I’m not necessarily looking for exactly what I describe—perhaps a button could make a magical floating hand rub in a circular motion, another button could create an up-and-down rub, or a third could position a floating hand to interact with the character in more intimate ways. No one has fully explored desktop interactivity yet, but there’s inspiration to be drawn from video games, like using a button to control thrusting or rubbing speed. Simplifying these controls would be a game-changer.
Clarification and Usability:
Your detailed responses are highly appreciated, but I think there’s a gap between what’s available and how it’s communicated. The interface, like the body language main page, is challenging for non-programmers like me to understand. I struggle with concepts like axis and motion, and I don’t know how to adjust speed. Could you consider rewriting the documentation for regular players, not just creators? If the potential of your powerful plugin was more clearly explained and accessible, I believe more users would engage with it. I’ve spent a week with it and still feel like I’ve barely scratched the surface. A simpler tutorial or video walkthrough would be incredibly helpful. I know you have a lot on your plate especially since your stuff is free. But I worry that people wont appreciate it as much as they would if they understood it. I think most people just use it for the base out of the box features. But this plugin is capable of creating way more than that. It is an entire one single plugin to create scenes and transitions and poses all under one load time!
Good talk my friend:
I know you’ve mentioned feeling disheartened, but please don’t lose hope. I think you just created this thing so impressively fast that a lot of us are just now catching up to its basic potential. Your plugin is already incredible, and your talent as a programmer is evident. Many of us are just regular people who stumbled upon VaM through porn sites and aren’t well-versed in advanced computing. With better understanding, we could provide even more valuable feedback.
Sometimes we don’t know exactly what we want, but we’re trying to express the desires in our hearts. I believe this is just the beginning, and you’ve already achieved so much in a short time. I’m confident you’ll remain a top creator for VaM and VaM 2 for years to come. I have purchased countless scenes and plugins on vam I have tested lots of things. IT has come a long way in a short time. I would put your plugins in my top 5!
Personal Experience:
I’ve already created a very advanced scene using your tool. Last night, I crafted a narrative where a girl, during a storm, comes to the man’s room asking to sleep there. The scene evolves from playful teasing to more intimate moments, with 50 poses that match the theme and character’s personality. This narrative flow is something I’ve never been able to create anywhere else. Despite my limited background—just high school typing classes and a love for gaming—this plugin has brought me closer to realizing this dream than ever before.
I’ll keep exploring its capabilities I cannot wait to see what else you come up with.
Thanks for making me notice her! I had a lot of fun watching her videosTHIS
Good ideas, all of this is doable from a technical standpoint. But the main problem all reactions share is the fact that in a typical vam scene stimuli like touches happen all over the place. So any reaction I set up is prone to be repeated constantly. I have to filter out what stimuli are actually meaningful, and on top of that, I have to set up chance settings for every one of them, so the user can define how regularly they will happen. As you can imagine, every one of your suggested cues should have individual settings, so the user can untimately define the personality of the girl. This will go out of hand very quickly.When a woman is touched in real life, there are many possible responses—perhaps a slight wiggle, faster breathing, or other subtle cues
As I said, it's not possible right now except disabling thrusting altogether (Alt+F) and I don't see a one-fits-all solution to adjust it. There are many parameters defining a force and the outcome highly depends on the pose and what orifice you're targeting. Furthermore, the intended randomization renders changes not so obvious. I won't go back to a non randomized approach with a simple "speed" and "depth" parameter like every timeline scene on the hub has. This is boring. That's why I came up with BL in the first place.Controlling thrust with a button is fantastic
I'm really sorry for that. I did my best to make at least the force parameters and trigger logic clear. The problem is that BL has sooooo many features and interconnections between them that a demo video showing all of them would last for hours. While I'd love to have a wiki explaining everything in one place I constantly have to decide to write just that or to finish up new features I have started to implement or have in mind. As you can see, I always choose the latter. Your best place for info is the updates page. With every update I explained in detail what's new and how to use it. There's also a demo video most of the times.I think there’s a gap between what’s available and how it’s communicated. The interface, like the body language main page, is challenging for non-programmers like me to understand
i've been busy but i'll catch you on your discord soon.Thanks for making me notice her! I had a lot of fun watching her videos
I recently updated/rewrote the bulge and created custom morphs. I think this comes rather close to what you're looking for.
P.S: I haven't seen you on my discord for a long time! You would have seen this before if you had been there...
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