Thanks for the quick reply, I'll make sure to check the updates next time!Yes, that's how it works. The global toggle is there to quickly disable all idles while editing. The best place to search for info is the updates tab. I explain every feature once it's released.
This is probably a longshot, but is there any way to record portions of an animation to timeline, or some other plugin? I wanted to make a scene with three people, but things start getting a bit choppy with the added third. Idk if that's because of the realtime calculations being done or something else, but I would imagine that if the animations could be somehow pre-recorded then played back, FPS might increase? I do have a pretty beefy PC, so I don't think that's what's causing the issue. Hard to tell with VAM.
In general, I haven't found a way to record the force effects of cycleforce/floatparamrandomizer. Idk if it's even possible...