BodyLanguage

Plugins BodyLanguage

Elbows and knees aren't valid targets, but thighs and shins are.

Adjust the interests.
I was exaggerating. The interests thing is still confusing. My one model is the only person in the scene. I want her to look around but always come back to the players face most. I make passthrough scenes and having her looking around is good but all the ever does is target 20 items on herself. In the drop down under interests there is only her and camera rig. I choose her and moved all the sliders to zero. But then she doesn't look around the room/environment at all.

Should all my models be names Person? Since the drop down shows a model name if I change to a different look mid session do the interests still stay the same since the name is different?

Thanks.
 
I was exaggerating. The interests thing is still confusing. My one model is the only person in the scene. I want her to look around but always come back to the players face most. I make passthrough scenes and having her looking around is good but all the ever does is target 20 items on herself. In the drop down under interests there is only her and camera rig. I choose her and moved all the sliders to zero. But then she doesn't look around the room/environment at all.

Should all my models be names Person? Since the drop down shows a model name if I change to a different look mid session do the interests still stay the same since the name is different?

Thanks.
She doesn't look around into empty space. She can only look at native targets (bodies, toys, player) or additional targets you have set up. To have her inspect the room you had to set up an environment target with objects she can look at. But that obviously isn't wanted in your passthrough scenario.
 
She doesn't look around into empty space. She can only look at native targets (bodies, toys, player) or additional targets you have set up. To have her inspect the room you had to set up an environment target with objects she can look at. But that obviously isn't wanted in your passthrough scenario.
I guess I could set empty targets and cycle those. I cant get her to stop looking at my hands tho and I have touch reaction off. Her head gets all out of whack when my hand is close to it and shes trying to look at it lol.
 
I guess I could set empty targets and cycle those. I cant get her to stop looking at my hands tho and I have touch reaction off. Her head gets all out of whack when my hand is close to it and shes trying to look at it lol.
No, only targets with a mesh are valid. The empty isn't.

Set VRHand interest to 0 under [CameraRig].
 
Hello, this script is very useful to me, but I always feel that it lacks an action function, which is kissing. Therefore, I hope you can update the kissing function here. Perhaps you can update it to a paid script because there is a lack of stable and useful kissing scripts in the VAM community now.
 
Why is there no save default on the gaze option ??
And why does it not save the settings when saving the scene.
 
I disabled the pose me section and am trying glance, does that break anything? It does more of that I want.
 
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Has anybody tried to use PoseMe Poses+Timeline animations,bcs it's not working for me.Each pose jsut overwrites one another,and timeline animation too.
I didint expirienced this issue in older versions,before movement and gaze update
 
Hello, this script is very useful to me, but I always feel that it lacks an action function, which is kissing. Therefore, I hope you can update the kissing function here. Perhaps you can update it to a paid script because there is a lack of stable and useful kissing scripts in the VAM community now.
Silver Kiss on the hub
 
I'm playing with a scene where the original Timeline animations play out, then they just end at one point, then there's no more action. I'd like to have BL loaded in the scene, but completely inactive until I click a button after the Timeline plays out. Then, BL would take over. If I set the PoseMe and FillMeUp to disabled at the start of the scene, then try to enable them with my button, the PoseMe screen is blank. It's broken. Is there a way I can have BL inactive, then become active and remember what it was supposed to be doing?
 
I'm playing with a scene where the original Timeline animations play out, then they just end at one point, then there's no more action. I'd like to have BL loaded in the scene, but completely inactive until I click a button after the Timeline plays out. Then, BL would take over. If I set the PoseMe and FillMeUp to disabled at the start of the scene, then try to enable them with my button, the PoseMe screen is blank. It's broken. Is there a way I can have BL inactive, then become active and remember what it was supposed to be doing?
FMU cannot be disabled entirely. The main toggle is not interactable, so I don't know what you have done. Same with RML. You can press CTRL+F to toggle the forces though. If PoseMe is blank there's something wrong. More details on what you did are needed to sort this out.
 
FMU cannot be disabled entirely. The main toggle is not interactable, so I don't know what you have done. Same with RML. You can press CTRL+F to toggle the forces though. If PoseMe is blank there's something wrong. More details on what you did are needed to sort this out.
Let's say you have two people walking toward each other, they interact, then go to bed. All the lead-in action is on a timeline. I suppose I could load another scene at the end of the timeline anim, but that's annoying. What I did was use a button trigger to change the Enabled state of the BL plugins. This apparently does not work with the BL suite. Is there a way to do the same as CTRL+F from a button trigger?
 
Let's say you have two people walking toward each other, they interact, then go to bed. All the lead-in action is on a timeline. I suppose I could load another scene at the end of the timeline anim, but that's annoying. What I did was use a button trigger to change the Enabled state of the BL plugins. This apparently does not work with the BL suite. Is there a way to do the same as CTRL+F from a button trigger?
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But I'd just add a pose for the starting point with everything disabled and another one where you want BL to kick in.
 
A regular pose preset, or a pose in PoseMe? Your screenshot looks like a trigger. Thanks for all the help, BTW.
 
Anyway to get a standalone of that Gaze you build in to the poseme ???
No, it's tightly linked to many other features of the suite. But you can use it without using poses etc.
Plus I don't want to deal with duplicates (standalone and built in)
 
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No, it's tightly linked to many other features of the suite. But you can use it without using poses etc.
Plus I don't want to deal with duplicates (standalone and built in)
The thing is some options you change in the gaze is not getting saved with the scene and needs to be set each time can we get a option to save those ?? then
 

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