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BodyLanguage

Plugins BodyLanguage

Why is there no save default on the gaze option ??
And why does it not save the settings when saving the scene.
 
I disabled the pose me section and am trying glance, does that break anything? It does more of that I want.
 
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Has anybody tried to use PoseMe Poses+Timeline animations,bcs it's not working for me.Each pose jsut overwrites one another,and timeline animation too.
I didint expirienced this issue in older versions,before movement and gaze update
 
Hello, this script is very useful to me, but I always feel that it lacks an action function, which is kissing. Therefore, I hope you can update the kissing function here. Perhaps you can update it to a paid script because there is a lack of stable and useful kissing scripts in the VAM community now.
Silver Kiss on the hub
 
I'm playing with a scene where the original Timeline animations play out, then they just end at one point, then there's no more action. I'd like to have BL loaded in the scene, but completely inactive until I click a button after the Timeline plays out. Then, BL would take over. If I set the PoseMe and FillMeUp to disabled at the start of the scene, then try to enable them with my button, the PoseMe screen is blank. It's broken. Is there a way I can have BL inactive, then become active and remember what it was supposed to be doing?
 
I'm playing with a scene where the original Timeline animations play out, then they just end at one point, then there's no more action. I'd like to have BL loaded in the scene, but completely inactive until I click a button after the Timeline plays out. Then, BL would take over. If I set the PoseMe and FillMeUp to disabled at the start of the scene, then try to enable them with my button, the PoseMe screen is blank. It's broken. Is there a way I can have BL inactive, then become active and remember what it was supposed to be doing?
FMU cannot be disabled entirely. The main toggle is not interactable, so I don't know what you have done. Same with RML. You can press CTRL+F to toggle the forces though. If PoseMe is blank there's something wrong. More details on what you did are needed to sort this out.
 
FMU cannot be disabled entirely. The main toggle is not interactable, so I don't know what you have done. Same with RML. You can press CTRL+F to toggle the forces though. If PoseMe is blank there's something wrong. More details on what you did are needed to sort this out.
Let's say you have two people walking toward each other, they interact, then go to bed. All the lead-in action is on a timeline. I suppose I could load another scene at the end of the timeline anim, but that's annoying. What I did was use a button trigger to change the Enabled state of the BL plugins. This apparently does not work with the BL suite. Is there a way to do the same as CTRL+F from a button trigger?
 
Let's say you have two people walking toward each other, they interact, then go to bed. All the lead-in action is on a timeline. I suppose I could load another scene at the end of the timeline anim, but that's annoying. What I did was use a button trigger to change the Enabled state of the BL plugins. This apparently does not work with the BL suite. Is there a way to do the same as CTRL+F from a button trigger?
1720560178229.png


But I'd just add a pose for the starting point with everything disabled and another one where you want BL to kick in.
 
A regular pose preset, or a pose in PoseMe? Your screenshot looks like a trigger. Thanks for all the help, BTW.
 
Anyway to get a standalone of that Gaze you build in to the poseme ???
No, it's tightly linked to many other features of the suite. But you can use it without using poses etc.
Plus I don't want to deal with duplicates (standalone and built in)
 
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No, it's tightly linked to many other features of the suite. But you can use it without using poses etc.
Plus I don't want to deal with duplicates (standalone and built in)
The thing is some options you change in the gaze is not getting saved with the scene and needs to be set each time can we get a option to save those ?? then
 
What settings?
The male interest setting what she is looking at is not saved all goes back to default with breast and hands and ass and such, the the female is saved, the camera rig interest is not saving either. And all that needs to be set every time i load a scene.
 
I think I found another plugin that BL does not play nice with. The Body Smoother Tessellation plugins by Hunting Succubus randomly turn the male body into the Silver Surfer! :eek: His whole body, except for the gens turns silver, and can be seen from any angle, through any atom. Screenshots looked normal, natch. I can certainly live without the body smoother, I just wanted to document it here for reference.
 
Greetings!

!> System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[UnityEngine.Transform].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at CheesyFX.Gaze+Ass..ctor (CheesyFX.Person person, System.String side) [0x00000] in <filename unknown>:0
at CheesyFX.Gaze.RegisterPerson (CheesyFX.Person person, CheesyFX.Gaze gaze) [0x00000] in <filename unknown>:0
at CheesyFX.Person.Init (CheesyFX.CapsulePenetrator penetrator) [0x00000] in <filename unknown>:0
at CheesyFX.FillMeUp.AddPenetrator (.Atom atom) [0x00000] in <filename unknown>:0
!> System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[UnityEngine.Transform].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at CheesyFX.Gaze+Ass..ctor (CheesyFX.Person person, System.String side) [0x00000] in <filename unknown>:0
at CheesyFX.Gaze.RegisterPerson (CheesyFX.Person person, CheesyFX.Gaze gaze) [0x00000] in <filename unknown>:0
at CheesyFX.Person.Init (CheesyFX.CapsulePenetrator penetrator) [0x00000] in <filename unknown>:0
at CheesyFX.FillMeUp.AddPenetrator (.Atom atom) [0x00000] in <filename unknown>:0
!> System.InvalidOperationException: Operation is not valid due to the current state of the object
at System.Linq.Enumerable.First[Person] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.First[Person] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
at CheesyFX.PoseMe.GetSceneContent (Boolean init) [0x00000] in <filename unknown>:0
at CheesyFX.PoseMe.Init () [0x00000] in <filename unknown>:0
!> System.NullReferenceException:
at (wrapper managed-to-native) UnityEngine.Renderer:set_enabled (bool)
at CheesyFX.Orifice.SetPenetrated (Boolean val) [0x00000] in <filename unknown>:0
at CheesyFX.Vagina.SetPenetrated (Boolean val) [0x00000] in <filename unknown>:0
at CheesyFX.Orifice.set_isPenetrated (Boolean value) [0x00000] in <filename unknown>:0

Version 71
Cant handle this error, would be apreciate for any help
PoseMe also dont work for me
 
I think I found another plugin that BL does not play nice with. The Body Smoother Tessellation plugins by Hunting Succubus randomly turn the male body into the Silver Surfer! :eek: His whole body, except for the gens turns silver, and can be seen from any angle, through any atom. Screenshots looked normal, natch. I can certainly live without the body smoother, I just wanted to document it here for reference.
I use his SSS which should have the same tesselation. No issues here.
 
Greetings!

!> System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[UnityEngine.Transform].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at CheesyFX.Gaze+Ass..ctor (CheesyFX.Person person, System.String side) [0x00000] in <filename unknown>:0
at CheesyFX.Gaze.RegisterPerson (CheesyFX.Person person, CheesyFX.Gaze gaze) [0x00000] in <filename unknown>:0
at CheesyFX.Person.Init (CheesyFX.CapsulePenetrator penetrator) [0x00000] in <filename unknown>:0
at CheesyFX.FillMeUp.AddPenetrator (.Atom atom) [0x00000] in <filename unknown>:0
!> System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[UnityEngine.Transform].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at CheesyFX.Gaze+Ass..ctor (CheesyFX.Person person, System.String side) [0x00000] in <filename unknown>:0
at CheesyFX.Gaze.RegisterPerson (CheesyFX.Person person, CheesyFX.Gaze gaze) [0x00000] in <filename unknown>:0
at CheesyFX.Person.Init (CheesyFX.CapsulePenetrator penetrator) [0x00000] in <filename unknown>:0
at CheesyFX.FillMeUp.AddPenetrator (.Atom atom) [0x00000] in <filename unknown>:0
!> System.InvalidOperationException: Operation is not valid due to the current state of the object
at System.Linq.Enumerable.First[Person] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.First[Person] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
at CheesyFX.PoseMe.GetSceneContent (Boolean init) [0x00000] in <filename unknown>:0
at CheesyFX.PoseMe.Init () [0x00000] in <filename unknown>:0
!> System.NullReferenceException:
at (wrapper managed-to-native) UnityEngine.Renderer:set_enabled (bool)
at CheesyFX.Orifice.SetPenetrated (Boolean val) [0x00000] in <filename unknown>:0
at CheesyFX.Vagina.SetPenetrated (Boolean val) [0x00000] in <filename unknown>:0
at CheesyFX.Orifice.set_isPenetrated (Boolean value) [0x00000] in <filename unknown>:0

Version 71
Cant handle this error, would be apreciate for any help
PoseMe also dont work for me
Hi! Did you put it on a male?
 
I use his SSS which should have the same tesselation. No issues here.
I put it on both the male and female. Not sure about the difference, as both versions call themselves Male body smoother. No biggie. It works now. It was kind of random.
 
Hi! Did you put it on a male?
Nope, i didnt, it has some bugs with renames of atoms(so it might be the problem)
If i understand right.. problem might be in renaming atoms, after i renamed female atom and added .var 71(im using diff versions, on 57 and 60 it s ok) i got this message i guess
 
Nope, i didnt, it has some bugs with renames of atoms(so it might be the problem)
If i understand right.. problem might be in renaming atoms, after i renamed female atom and added .var 71(im using diff versions, on 57 and 60 it s ok) i got this message i guess
You are missing some ass colliders on your model. Please try in the default scene. Renaming has nothing to do with this, especially if you loaded BL after renaming.
 

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