Which plugin is that?My buttons aren't atoms. You cannot modify them from anywhere except the plugin UI.
There already is a plugin that lets you set up custom buttons attached to the screen. I see no point in recreating it.
Which plugin is that?My buttons aren't atoms. You cannot modify them from anywhere except the plugin UI.
There already is a plugin that lets you set up custom buttons attached to the screen. I see no point in recreating it.
Which plugin is that?
awesome never heard of that, thank you!CanvasButton - Plugins -
Hello everyone. This may be a version that disappoints everyone, because this is not a major version update, but a FOV following function that I added two months ago, and this function is not perfect. Since I came back last month I've...hub.virtamate.com
I was exaggerating. The interests thing is still confusing. My one model is the only person in the scene. I want her to look around but always come back to the players face most. I make passthrough scenes and having her looking around is good but all the ever does is target 20 items on herself. In the drop down under interests there is only her and camera rig. I choose her and moved all the sliders to zero. But then she doesn't look around the room/environment at all.Elbows and knees aren't valid targets, but thighs and shins are.
Adjust the interests.
She doesn't look around into empty space. She can only look at native targets (bodies, toys, player) or additional targets you have set up. To have her inspect the room you had to set up an environment target with objects she can look at. But that obviously isn't wanted in your passthrough scenario.I was exaggerating. The interests thing is still confusing. My one model is the only person in the scene. I want her to look around but always come back to the players face most. I make passthrough scenes and having her looking around is good but all the ever does is target 20 items on herself. In the drop down under interests there is only her and camera rig. I choose her and moved all the sliders to zero. But then she doesn't look around the room/environment at all.
Should all my models be names Person? Since the drop down shows a model name if I change to a different look mid session do the interests still stay the same since the name is different?
Thanks.
I guess I could set empty targets and cycle those. I cant get her to stop looking at my hands tho and I have touch reaction off. Her head gets all out of whack when my hand is close to it and shes trying to look at it lol.She doesn't look around into empty space. She can only look at native targets (bodies, toys, player) or additional targets you have set up. To have her inspect the room you had to set up an environment target with objects she can look at. But that obviously isn't wanted in your passthrough scenario.
No, only targets with a mesh are valid. The empty isn't.I guess I could set empty targets and cycle those. I cant get her to stop looking at my hands tho and I have touch reaction off. Her head gets all out of whack when my hand is close to it and shes trying to look at it lol.
It's saving settings for me,you need to save Pose in PoseMe menu.Each pose has it's own settingsWhy is there no save default on the gaze option ??
And why does it not save the settings when saving the scene.
No,I was doing the same in my pvs scenes with no problemsI disabled the pose me section and am trying glance, does that break anything? It does more of that I want.
I am only using the gaze option not all the other stuff in thereIt's saving settings for me,you need to save Pose in PoseMe menu.Each pose has it's own settings
Silver Kiss on the hubHello, this script is very useful to me, but I always feel that it lacks an action function, which is kissing. Therefore, I hope you can update the kissing function here. Perhaps you can update it to a paid script because there is a lack of stable and useful kissing scripts in the VAM community now.
FMU cannot be disabled entirely. The main toggle is not interactable, so I don't know what you have done. Same with RML. You can press CTRL+F to toggle the forces though. If PoseMe is blank there's something wrong. More details on what you did are needed to sort this out.I'm playing with a scene where the original Timeline animations play out, then they just end at one point, then there's no more action. I'd like to have BL loaded in the scene, but completely inactive until I click a button after the Timeline plays out. Then, BL would take over. If I set the PoseMe and FillMeUp to disabled at the start of the scene, then try to enable them with my button, the PoseMe screen is blank. It's broken. Is there a way I can have BL inactive, then become active and remember what it was supposed to be doing?
Let's say you have two people walking toward each other, they interact, then go to bed. All the lead-in action is on a timeline. I suppose I could load another scene at the end of the timeline anim, but that's annoying. What I did was use a button trigger to change the Enabled state of the BL plugins. This apparently does not work with the BL suite. Is there a way to do the same as CTRL+F from a button trigger?FMU cannot be disabled entirely. The main toggle is not interactable, so I don't know what you have done. Same with RML. You can press CTRL+F to toggle the forces though. If PoseMe is blank there's something wrong. More details on what you did are needed to sort this out.
Let's say you have two people walking toward each other, they interact, then go to bed. All the lead-in action is on a timeline. I suppose I could load another scene at the end of the timeline anim, but that's annoying. What I did was use a button trigger to change the Enabled state of the BL plugins. This apparently does not work with the BL suite. Is there a way to do the same as CTRL+F from a button trigger?
A BL pose of course. I posted the available triggers since you seemed to insist in using a UIButton.A regular pose preset, or a pose in PoseMe? Your screenshot looks like a trigger. Thanks for all the help, BTW.
No, it's tightly linked to many other features of the suite. But you can use it without using poses etc.Anyway to get a standalone of that Gaze you build in to the poseme ???
The thing is some options you change in the gaze is not getting saved with the scene and needs to be set each time can we get a option to save those ?? thenNo, it's tightly linked to many other features of the suite. But you can use it without using poses etc.
Plus I don't want to deal with duplicates (standalone and built in)
What settings?The thing is some options you change in the gaze is not getting saved with the scene and needs to be set each time can we get a option to save those ?? then