If you crate a new pose the slaps from the previous are tranasferred to be able to quickly create varaiations. If you don't want it press the red X. You can also disable this feature in the General tab.How can you apply slap and caress to other poses? because when I switch poses the slaps my atom is doing is from the previous pose
Thanks a lot manHi CheezyFX
your plugins are just gorgeous.
And this one is just a gem.
thank you so much for all your work.
I have a question I can't figure out how to do (or maybe a suggestion).
sometimes when I activate the thrust on both characters, I want to have control over the synchronization of the two (example: when one character moves forward, the other moves forward after 0.2s. or backward after 0.1s.) Well, I hope I've been able to explain my problem.
it might be possible to create varieties for the same thrust.
I don't know if this option exists but I haven't been able to find it. for the moment, I'm stuck with the synchronization I have by default.
Thanks again for everything you do, and please, KEEP GOING
You're a genius
What animations are we talking about? I suppose you're referring to manually set up the thusting in timeline. I wouldn't necessarily call this the "creator" use case, as BL allows you to create scenes without timeline at all - and its primary targeted to do just that.What is better way to use BodyLanguage as a creator-add it before creation of animations creation or after? I noticed,that BL adds huge amount of different morphs to the poses after saving them.And if you disable those morphs most of the poses and animations become broken or jsut not working as intended.
(Replying to my own post is bad, I know.)If you're still open to suggestions for enhancements, I think what would be great is an automated "money shot" as part of this plugin. Either triggered or auto on orgasm, he should pull out and cum all over whatever she was using to get him off.
You don't need a plugin for that. Just select "hip" instead of "hipControl" in the link dropdown.Can you enchant your 'body language' plugin to have the abillity to link female nipples to male hands, or vise versa, the abillity to make the male hand link to female hips, neck, etc?
physical link to the skeleton/limbs itself, not to the controllers.
i think it will a great idea
Your idea is good and I might add it in the future, like a random chance to pull out on orgasm.(Replying to my own post is bad, I know.)
I figured out a way to do this with BL. You set up a new pose with the actors in the right position. You add an Action on Pose Enter that triggers the male orgasm. You can make him cum anywhere this way. You can also trigger cum clothing to appear with the Alpha channel. The time delay on such triggers can make the cum clothing appear in stages. Money shot! ?
Elbows and knees aren't valid targets, but thighs and shins are.I love the slapping lol.
Anyways, I want to remove targets she looks at, takes forever for her to get back to my face as she looks at hands, toes, kneecaps, elbows, lol. Id like to remove all that and have her spend more time looking at my player face, lips, maybe chest a few times, but right now with the gaze, shes just always looking down at targets and it just makes her head look awkward.
I tried to find a way to remove targets but couldn't find it.
Thanks1
My buttons aren't atoms. You cannot modify them from anywhere except the plugin UI.I open a scene and click T to see all atoms and it doesn't let you see the code/setup on buttons or modify or move them.
Which plugin is that?My buttons aren't atoms. You cannot modify them from anywhere except the plugin UI.
There already is a plugin that lets you set up custom buttons attached to the screen. I see no point in recreating it.
Which plugin is that?
awesome never heard of that, thank you!CanvasButton - Plugins -
Hello everyone. This may be a version that disappoints everyone, because this is not a major version update, but a FOV following function that I added two months ago, and this function is not perfect. Since I came back last month I've...hub.virtamate.com
I was exaggerating. The interests thing is still confusing. My one model is the only person in the scene. I want her to look around but always come back to the players face most. I make passthrough scenes and having her looking around is good but all the ever does is target 20 items on herself. In the drop down under interests there is only her and camera rig. I choose her and moved all the sliders to zero. But then she doesn't look around the room/environment at all.Elbows and knees aren't valid targets, but thighs and shins are.
Adjust the interests.
She doesn't look around into empty space. She can only look at native targets (bodies, toys, player) or additional targets you have set up. To have her inspect the room you had to set up an environment target with objects she can look at. But that obviously isn't wanted in your passthrough scenario.I was exaggerating. The interests thing is still confusing. My one model is the only person in the scene. I want her to look around but always come back to the players face most. I make passthrough scenes and having her looking around is good but all the ever does is target 20 items on herself. In the drop down under interests there is only her and camera rig. I choose her and moved all the sliders to zero. But then she doesn't look around the room/environment at all.
Should all my models be names Person? Since the drop down shows a model name if I change to a different look mid session do the interests still stay the same since the name is different?
Thanks.
I guess I could set empty targets and cycle those. I cant get her to stop looking at my hands tho and I have touch reaction off. Her head gets all out of whack when my hand is close to it and shes trying to look at it lol.She doesn't look around into empty space. She can only look at native targets (bodies, toys, player) or additional targets you have set up. To have her inspect the room you had to set up an environment target with objects she can look at. But that obviously isn't wanted in your passthrough scenario.
No, only targets with a mesh are valid. The empty isn't.I guess I could set empty targets and cycle those. I cant get her to stop looking at my hands tho and I have touch reaction off. Her head gets all out of whack when my hand is close to it and shes trying to look at it lol.