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BodyLanguage

Plugins BodyLanguage

How can you apply slap and caress to other poses? because when I switch poses the slaps my atom is doing is from the previous pose
 
Hi CheezyFX

your plugins are just gorgeous.
And this one is just a gem.

thank you so much for all your work.

I have a question I can't figure out how to do (or maybe a suggestion).

sometimes when I activate the thrust on both characters, I want to have control over the synchronization of the two (example: when one character moves forward, the other moves forward after 0.2s. or backward after 0.1s.) Well, I hope I've been able to explain my problem.

it might be possible to create varieties for the same thrust.

I don't know if this option exists but I haven't been able to find it. for the moment, I'm stuck with the synchronization I have by default.

Thanks again for everything you do, and please, KEEP GOING :D

You're a genius

 
How can you apply slap and caress to other poses? because when I switch poses the slaps my atom is doing is from the previous pose
If you crate a new pose the slaps from the previous are tranasferred to be able to quickly create varaiations. If you don't want it press the red X. You can also disable this feature in the General tab.
 
Hi CheezyFX

your plugins are just gorgeous.
And this one is just a gem.

thank you so much for all your work.

I have a question I can't figure out how to do (or maybe a suggestion).

sometimes when I activate the thrust on both characters, I want to have control over the synchronization of the two (example: when one character moves forward, the other moves forward after 0.2s. or backward after 0.1s.) Well, I hope I've been able to explain my problem.

it might be possible to create varieties for the same thrust.

I don't know if this option exists but I haven't been able to find it. for the moment, I'm stuck with the synchronization I have by default.

Thanks again for everything you do, and please, KEEP GOING :D

You're a genius

Thanks a lot man :)

No, currently it isn't possible to set a phase offset for the syncing. I may add it, but that isn't as easily done as one might imagine. It's definitely on the agenda tho, because this is core fore the movement forces to create nice hip swings and dances.
 
What is better way to use BodyLanguage as a creator-add it before creation of animations creation or after? I noticed,that BL adds huge amount of different morphs to the poses after saving them.And if you disable those morphs most of the poses and animations become broken or jsut not working as intended.
What animations are we talking about? I suppose you're referring to manually set up the thusting in timeline. I wouldn't necessarily call this the "creator" use case, as BL allows you to create scenes without timeline at all - and its primary targeted to do just that.

But to answer your question;
1. BL doesn't add morphs to the poses. The only morphs stored are hand poses.
2. What do you mean with "disable those morphs" and "animations become broken"? Again, only hand morphs are stored.
3. For timeline: It doesn't matter what is added first. Just be aware that any edits to the controllers change the key frames of the currently selected clip in timeline. This is also true for applying a BL pose. You have to lock timeline to avoid that. Later versions of BL automatically lock TL (first instance on the same atom) while applying a pose.
 
If you're still open to suggestions for enhancements, I think what would be great is an automated "money shot" as part of this plugin. Either triggered or auto on orgasm, he should pull out and cum all over whatever she was using to get him off. :devilish:
 
Can you enchant your 'body language' plugin to have the abillity to link female nipples to male hands, or vise versa, the abillity to make the male hand link to female hips, neck, etc?
physical link to the skeleton/limbs itself, not to the controllers.

i think it will a great idea
 
You can add physics links from a body part controller to a body part (non controller). They become part of the pose when you save it in PoseMe. Adding links for l/r handcontroller to pelvis or hip works great for doggystyle.
 
I was wondering why some of my animations gets messed up, when I manually switch poses or camera, it will keyframe that pose in the timeline on the male atom, is there anyway to prevent this from happening?
 
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If you're still open to suggestions for enhancements, I think what would be great is an automated "money shot" as part of this plugin. Either triggered or auto on orgasm, he should pull out and cum all over whatever she was using to get him off. :devilish:
(Replying to my own post is bad, I know.)
I figured out a way to do this with BL. You set up a new pose with the actors in the right position. You add an Action on Pose Enter that triggers the male orgasm. You can make him cum anywhere this way. You can also trigger cum clothing to appear with the Alpha channel. The time delay on such triggers can make the cum clothing appear in stages. Money shot! ?
 
Can you enchant your 'body language' plugin to have the abillity to link female nipples to male hands, or vise versa, the abillity to make the male hand link to female hips, neck, etc?
physical link to the skeleton/limbs itself, not to the controllers.

i think it will a great idea
You don't need a plugin for that. Just select "hip" instead of "hipControl" in the link dropdown.
 
(Replying to my own post is bad, I know.)
I figured out a way to do this with BL. You set up a new pose with the actors in the right position. You add an Action on Pose Enter that triggers the male orgasm. You can make him cum anywhere this way. You can also trigger cum clothing to appear with the Alpha channel. The time delay on such triggers can make the cum clothing appear in stages. Money shot! ?
Your idea is good and I might add it in the future, like a random chance to pull out on orgasm.
But to be believable the hand had to go to the penis and keep stroking. This is not possible on a general basis tho.

The next update will greatly enhance your approach, as it will feature fluid pose transitions, and I might add some options for cumshots specifically.
 
I love the slapping lol.
Anyways, I want to remove targets she looks at, takes forever for her to get back to my face as she looks at hands, toes, kneecaps, elbows, lol. Id like to remove all that and have her spend more time looking at my player face, lips, maybe chest a few times, but right now with the gaze, shes just always looking down at targets and it just makes her head look awkward.

I tried to find a way to remove targets but couldn't find it.

Thanks1
 
Does anyone know how BodyLanguage is able to lock UI buttons in place (top right corner) regardless of where you adjust your view? This is such an important feature that could be used in so many different ways.


Body-Language-Lock-Buttons-1.png


I open a scene and click T to see all atoms and it doesn't let you see the code/setup on buttons or modify or move them. I really like that feature and think it's really useful but wanted to use it with timeline.

Would you consider releasing that UI Lock feature as a standalone plugin?

My current problem is in scenes like Get Her Pregnant I create a bunch of animations and have to use Timeline to move the buttons to be viewable. There are a lot of scenes people create and you click a button and you zoom/adjust to get to view the scene and now the buttons are way back at the start/other side. And sometimes it's really hard to get back to those buttons. Only option is to manually move the buttons with timeline to new location and that's a lot of work or have a spawnpoint to jump back and forth each time to change it.

I feel like releasing it as a standalone could solve that major problem with scenes and would be a really popular plugin that would make using VAM a lot better.
 
I love the slapping lol.
Anyways, I want to remove targets she looks at, takes forever for her to get back to my face as she looks at hands, toes, kneecaps, elbows, lol. Id like to remove all that and have her spend more time looking at my player face, lips, maybe chest a few times, but right now with the gaze, shes just always looking down at targets and it just makes her head look awkward.

I tried to find a way to remove targets but couldn't find it.

Thanks1
Elbows and knees aren't valid targets, but thighs and shins are.

Adjust the interests.
 
I open a scene and click T to see all atoms and it doesn't let you see the code/setup on buttons or modify or move them.
My buttons aren't atoms. You cannot modify them from anywhere except the plugin UI.

There already is a plugin that lets you set up custom buttons attached to the screen. I see no point in recreating it.
 
Elbows and knees aren't valid targets, but thighs and shins are.

Adjust the interests.
I was exaggerating. The interests thing is still confusing. My one model is the only person in the scene. I want her to look around but always come back to the players face most. I make passthrough scenes and having her looking around is good but all the ever does is target 20 items on herself. In the drop down under interests there is only her and camera rig. I choose her and moved all the sliders to zero. But then she doesn't look around the room/environment at all.

Should all my models be names Person? Since the drop down shows a model name if I change to a different look mid session do the interests still stay the same since the name is different?

Thanks.
 
I was exaggerating. The interests thing is still confusing. My one model is the only person in the scene. I want her to look around but always come back to the players face most. I make passthrough scenes and having her looking around is good but all the ever does is target 20 items on herself. In the drop down under interests there is only her and camera rig. I choose her and moved all the sliders to zero. But then she doesn't look around the room/environment at all.

Should all my models be names Person? Since the drop down shows a model name if I change to a different look mid session do the interests still stay the same since the name is different?

Thanks.
She doesn't look around into empty space. She can only look at native targets (bodies, toys, player) or additional targets you have set up. To have her inspect the room you had to set up an environment target with objects she can look at. But that obviously isn't wanted in your passthrough scenario.
 
She doesn't look around into empty space. She can only look at native targets (bodies, toys, player) or additional targets you have set up. To have her inspect the room you had to set up an environment target with objects she can look at. But that obviously isn't wanted in your passthrough scenario.
I guess I could set empty targets and cycle those. I cant get her to stop looking at my hands tho and I have touch reaction off. Her head gets all out of whack when my hand is close to it and shes trying to look at it lol.
 
I guess I could set empty targets and cycle those. I cant get her to stop looking at my hands tho and I have touch reaction off. Her head gets all out of whack when my hand is close to it and shes trying to look at it lol.
No, only targets with a mesh are valid. The empty isn't.

Set VRHand interest to 0 under [CameraRig].
 
Hello, this script is very useful to me, but I always feel that it lacks an action function, which is kissing. Therefore, I hope you can update the kissing function here. Perhaps you can update it to a paid script because there is a lack of stable and useful kissing scripts in the VAM community now.
 

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