Olivia's shameless coworker.

Features:​
  • 20 ported and split expression morphs.
    • She also works well with most human expressions.​
  • Sim hair through ReCloth​
  • Custom "toon" teeth​
  • A tail with physics that can collide with anything.​
  • Poseable ears with simple collision and physics.​
  • Bodysuit with 4 stages of undress through sim textures.​
  • Static scene to demonstrate the features.​
Notes and how to use:​
  • Tail and ears:
    • Spawn a CustomUnityAsset.​
      • Apply the tail preset. The package will be listed on the left side, taking you right to it.​
      • Repeat for another CustomUnityAsset, this time choosing the ear preset.​
      • They'll automatically attach to Person(#1) in the scene.​
    • Should also work with CUA Manager.​
  • Generally looks best unlit/fullbright. Her original look was toon shaded.
    • To copy how I present her, you need to copy the scene lighting settings of the included scenes.​
  • ReCloth hair has a tendency to clip through on pose snaps. Reset it by toggling it off/on.​
  • Uses GoingGoingGone.​
    • To hide the standard gums.​
    • To hide her feet when boots are on.​

      1793915509render.png
This port came together very fast compared to the months I spent toiling over Olivia. And I think her likeness is captured better. This model was nude (-genitalia), making it a lot less work to port. But now that I have stylistic reference and more experience, Olivia might get a redo.

1794056712render.png
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