• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
ReCloth

Plugins + Scripts ReCloth

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ReCloth


This a plugin that, when enabled as a clothing plugin, renders the clothing item using an alternative pipeline.

Key features:
  • Bone weight skinning + morph nodes refit. This allows for:
    • Almost zero wrap deforms across the board.
    • Fine control over skin/bone influence
    • Solid piece, wrapped piece, simmed piece can all coexist in same clothing item
  • XPBD cloth simulation
    • Better stretch resistance in low iterations
  • Bilateral smoothing for better detail preservation
    • Details better preserved even at high iterations
    • Clothing mesh edges can be masked, preserving hard/sharp edges
    • Individual submeshes can be excluded from smoothing.
  • Built-in guide mesh simulation for multi-layer garments.
    • No need for a second clothing item as proxy
    • Allow use of partial guide mesh, reducing modeling effort.

Video showcases:







To create clothing items to enable use of this plugin, please refer to the guide here:

Please note: To convert an existing clothing item to support this plugin, you'll need access to the original mesh file.

The set up process has a bit of a learning curve, to say the least. But once properly set up, using the clothing item should be relatively hassle free, at least based on my limited testing.
Due to the amount of porting effort required, I actually don't see this plugin get used all that often. I would only recommend consider using it when VaM's native system really cannot deliver what you are looking for.

Hopefully some experienced creators here can give this a spin, and it can improve based on feedback. Feel free to post your questions, comments, or bug reports here or in the tutorial post, or DM me directly.

Thanks, and happy weight painting!


This plugin's UI is powered by @14mhz 's CustomUI system
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Latest updates

  1. Fixes and Updates

    Fixed an issue where when "Sim Enabled" is unchecked, and "Use Guide Mesh" is checked, the...

Latest reviews

Positive
Version: 1.1.0
Magnifique! Surprisingly straightforward to use too!
Upvote 0
Positive
Version: 1.0.0
Posted:
I enjoy weight painting in Maya, so it seems this thing was never meant for me...
regguise
regguise
Hi, you can export fbx of mesh with weight from Maya and load it in Blender, then use the addon to export the weight file there.
Upvote 0
Positive
Version: 1.0.0
Posted:
Thank you for this great gift, wizard. 🧙‍♂️
Upvote 0
Positive
Version: 1.0.0
Posted:
The real golden palace and life saver for the clothing creators!
regguise
regguise
Thanks!
Upvote 0
Positive
PVP
Version: 1.0.0
Posted:
Is it similar to skynet's better bends but with clothes? Cool tool. TY for sharing!
regguise
regguise
Thanks! Although not quite the same
Upvote 0
Positive
Version: 1.0.0
Posted:
This is an Impressive stuff.
You should found a way to make it use on the person, like you do with your shader plugin.
regguise
regguise
Thank you. This is only meant for clothing items
Upvote 0
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