• Hello Guest!

    We have recently updated our Site Policies regarding the use of Non Commercial content within Paid Content posts. Please read the new policy here.

    An offical announcement about this new policy can be read on our Discord.

    ~The VaMHub Moderation Team
  • Hello Guest!

    VaMHuB! Has been updated!

    Please see this thread for more information.


Assets Skeleton 1.21

Dependency for my XRAY scene:

  • The following has animation properties through BlendShapes:
    • Ribcage, skull_Human.
  • Spine has bones that can be rigged with IKCUA.
  • Morph included that works together with the ribcage breathing animation. Your results may vary depending on model. Find it as: "breathing, skeleton bundle".

  • No hands or feet included. Not yet anway. Fingers and toes make them complicated in my use case.
  • The rigging could do with some refinement. I do not know what I'm doing, just that it worked on an acceptable level.

Companion plugins

BlendShapes controller: IKCUA:
First release
Last update
5.00 star(s) 2 ratings

More resources from TRSD

Latest updates

  1. Minor addition

    Just a small preparation for an upcoming update to my scene. Added length blendshape to femurs
  2. New setup

    In the nightmare that is trying to figure out Blender-to-Unity rigging, I've come up with a...

Latest reviews

Thanks for packing this up! Awesome
Upvote 0
Upvote 0
Top Bottom