Skeleton

Assets Skeleton

Dependency for my XRAY scene:

  • The following has animation properties through BlendShapes:
    • Ribcage, skull_Human.
  • Spine has bones that can be rigged with IKCUA.
  • Morph included that works together with the ribcage breathing animation. Your results may vary depending on model. Find it as: "breathing, skeleton bundle".

Notes:
  • No hands or feet included. Not yet anway. Fingers and toes make them complicated in my use case.
  • The rigging could do with some refinement. I do not know what I'm doing, just that it worked on an acceptable level.

Companion plugins

BlendShapes controller: IKCUA:
Author
TRSD
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4,967
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4,967
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Total Size
1.48 MB
Version
1.21
First release
Last update
Rating
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