- A fork from Bone Control Plugin that is optimized for more control & animation, rather than versatility. this version only works on CUAs
-- how to use?
- load on a CUA atom control that you want to pose & have controllers for
-- What does this plugin do?
- gives you the ability to create as much controllers as you want for rigged CUA bones, with the ability to save them as poses for timeline animations
-- example uses:
- control rope with physics, tentacles, toys or any other rigid mechanical CUA with moving parts that has a rig/ bones like chairs, doors, windows.. etc
-- demo clip with a rigged CUA rope:
-- plugin UI:
-- planned features:
- alternate spring joint parenting instead of kinematic hard parenting for less physics jittering when having multiple control points
-- warning!
- do not save the scene while your controlled CUAs is set to disabled, you can hide it safely & save with setting asset name to "None"
-- how to use?
- load on a CUA atom control that you want to pose & have controllers for
-- What does this plugin do?
- gives you the ability to create as much controllers as you want for rigged CUA bones, with the ability to save them as poses for timeline animations
-- example uses:
- control rope with physics, tentacles, toys or any other rigid mechanical CUA with moving parts that has a rig/ bones like chairs, doors, windows.. etc
-- demo clip with a rigged CUA rope:
-- plugin UI:
-- planned features:
- alternate spring joint parenting instead of kinematic hard parenting for less physics jittering when having multiple control points
-- warning!
- do not save the scene while your controlled CUAs is set to disabled, you can hide it safely & save with setting asset name to "None"