All applied through clothing items.
- Parts list
- Skull [CUA]
- no teeth, uses the person's
- has blendshapes
- mainly to adjust to the teeth position
- Jaw [CUA]
- no teeth, uses the person's
- has blendshapes
- mainly to adjust to the teeth position
- tracks the jaw of the person
- Spine
- Collarbones
- Scapula
- uses a proxy clothing item to prevent excessive deforms
- Ribcage [CUA]
- has blendshapes
- breathing, size, shape
- has blendshapes
- Pelvis [CUA]
- has blendshapes
- size, shape
- has blendshapes
- Arms
- Forearms
- Hands
- Femurs
- Shins
- Feet
- Skull [CUA]
For full utilization apply these additional plugins on the spawned CUAs:
| https://hub.virtamate.com/resources/customunityasset-blendshapes-controller.17494/ | Needed to access blendshapes. |
| https://hub.virtamate.com/resources/unityassetvamifier.478/ | Fixes the shading/lighting of the CUAs to match the non-CUA parts. |
If you can't get the shape right for your look with the CUAs, let me know in discussions. I need some better examples of what blendshapes to provide.