New skeleton port. With hands and feet for the first time. And now making use of clothing plugins such as CUA clothing for some parts.
CUA, for zero deforms:
- Skull
- Jaw, thanks to plugins it now moves with the person's jaw.
- Ribcage, has optional blendshapes for size and shape
- Pelvis, has optional blendshapes for size and shape
You need to apply a vamifier to the spawned CUAs to make the shading match the non-CUA parts. Cannot be added automatically at the moment.
Wrapped as regular
clothing items:
- Arms
- Forearms
- Femurs
- Shins
- Hands
- Feet
Automatically applies the InternalClothingFix plugin to avoid issues.
I didn't spend much time refining it. A plugin wizard showed up cooking something that could make for an even better, rigid, skeleton. But for now, enjoy this huge improvement.