An attempt to make a tentacle with a bit of personality.
Check out the demo scene to see how I've set it up in VAM. Also includes subscenes for easy setup in any scene.
Features:
Important when saving: Never turn off an atom that has IKCUA rigging and then save. This breaks the rigging upon reload. Potentially ruining a lot of work.
For accessing head poses, use: https://hub.virtamate.com/resources/customunityasset-blendshapes-controller.17494
(Only hold position strength of the CUA is changing to create the body movement in these gifs. Head is animated in timeline.)
Credits:
AcidBubbles and imakeboobies for making it possible.
3D model by me.
Normal maps by "3dtextures dot me".
Verts/tris = 1594 / 3143
Check out the demo scene to see how I've set it up in VAM. Also includes subscenes for easy setup in any scene.
Features:
- Head is locked to the CUA atom, effectors move the body. Making it easy to do precise animation. Unparent the IKCUA effectors, and enable physics for immediate natural movement.
- Full body collision through a series of spheres following the skeleton.
- Has mostly been explosion proof in my testing. But be careful with large scaling.
- Lots of blendshapes for expressing.
Important when saving: Never turn off an atom that has IKCUA rigging and then save. This breaks the rigging upon reload. Potentially ruining a lot of work.
For accessing head poses, use: https://hub.virtamate.com/resources/customunityasset-blendshapes-controller.17494
(Only hold position strength of the CUA is changing to create the body movement in these gifs. Head is animated in timeline.)
Credits:
AcidBubbles and imakeboobies for making it possible.
3D model by me.
Normal maps by "3dtextures dot me".
Verts/tris = 1594 / 3143