• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Tentacle "Orca"

Assets + Accessories Tentacle "Orca"

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Removed the experiments. Sorry if this breaks anything.

17 collider version remains.
2023-11-12 222548.jpg


Long version added.
2023-11-12 222549.jpg
To keep the illusion of the tentacle, the end needs to be hidden by something. While working on the demo scene update, I found there was not enough length to go below ground to keep the tail-end from getting accidentally exposed. The colliders got in the way.

The current one (tentacle.prefab) has 13 colliders along the body:
13col.gif

So I've made some variants:

9 colliders:
9col.gif


9 colliders, no head:
9colNohead.gif

Since the colliders aren't affected by blendshapes changes, this gives the option to add some shape atoms as colliders and manually animate them for the head.

17 colliders:
17col.gif

Double density. An experiment to see if it results in less bead-like collision. (capsule colliders seems to like to explode actors when put in series like this.)
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