• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.
Tentacle "Orca"

Assets + Accessories Tentacle "Orca"

Download [3.94 MB]
Removed the experiments. Sorry if this breaks anything.

17 collider version remains.
2023-11-12 222548.jpg


Long version added.
2023-11-12 222549.jpg
To keep the illusion of the tentacle, the end needs to be hidden by something. While working on the demo scene update, I found there was not enough length to go below ground to keep the tail-end from getting accidentally exposed. The colliders got in the way.

The current one (tentacle.prefab) has 13 colliders along the body:
13col.gif

So I've made some variants:

9 colliders:
9col.gif


9 colliders, no head:
9colNohead.gif

Since the colliders aren't affected by blendshapes changes, this gives the option to add some shape atoms as colliders and manually animate them for the head.

17 colliders:
17col.gif

Double density. An experiment to see if it results in less bead-like collision. (capsule colliders seems to like to explode actors when put in series like this.)
Back
Top Bottom