Clothing plugin that lets clothing be wrapped to other clothing rather than just the body. Doing this allows double-sided, multi-layered, or complex clothing to have its simulation be based on a simpler single-layered clothing. This prevents common issues like having the layers constantly clip through themselves.
Disclaimer: This is an early proof of concept and not ready for general consumption. See known bugs below.
Usage
Set Up Proxy Clothing
Any cloth can be used for proxy clothing, but a few things to keep in mind:
Known Bugs / Missing Features
Disclaimer: This is an early proof of concept and not ready for general consumption. See known bugs below.
Usage
Set Up Proxy Clothing
Any cloth can be used for proxy clothing, but a few things to keep in mind:
- Try to match the geometry of your primary cloth as closely as possible.
- Collision and other physics will primarily be based on this cloth
- Make sure to turn on sim
- Recommend turning on the alpha or otherwise hiding the materials (unless debugging)
- Set up the ClothingPluginManager
- Add ClothSimProxy.cslist
- Select you sim proxy clothing in the ClothSimProxy plugin UI.
- To make it persistent, use the Save Plugin Presets button under the ClothingPluginManager UI.
Known Bugs / Missing Features
- Threaded wrapping. Currently freezes VAM while wrapping a new piece of clothing.
- Primary cloth may be delayed one frame.
- This is due to script execution order in Unity, which boils down to whether the primary or proxy cloth was last enabled. Disabling and re-enabling the primary cloth should fix it.