KameronFox
Member
Any suggestion?
I think the Reverb G2 might change the game and be the headset to get as it will be able to work natively with SteamVR instead of requiring WMR and WMR Steam app to be running. This is the primary issue with WMR not being that great in VaM right now because they didn't map the controllers over correctly for binding locations. And the new G2 controllers look like they might actually be decent build quality and finally have normal buttons and analog grip buttons!
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I've owned/used quite a few HMDs. Not all have been tested with VaM
Vive, Vive pro, Pimax 8k, Pimax5k, Oculus Rift (original), Odyssey +, HP reverb, Varjo vr-1. Of all of them I've settled on the Reverb. It's simply in a class of it's own regarding resolution. Yes it's WMR, yes, the controllers are crappy, but the level of immersion you get is only bettered by the enterprise grade Varjo HMDs (which boast human retina level resolution). I suspect the new Reverb will be another step change. Before I get flamed for having more money than sense, VR is a big part of my work
Could be...not tried either of them. I suggest before you make such a bold statement you try out the Varjo HMD.both the Rift S and Index are better than every single headset you’ve ever tried.
resolution doesn’t matter as much as lenses and sub pixel technology
Could be...not tried either of them. I suggest before you make such a bold statement you try out the Varjo HMD.
I guess man. So your eyes are really that far apart that the Rift S doesn't even look good at all?
What exactly does it look like when you tried to put it on? Im curious.
I use the Samsung Odyssey+
WMR is NOT in alpha state. That's ridiculous. It works flawlessly.
My Rift CV1 is collecting dust in the closet because the Odyssey+ blows it out of the water.
It looks like the Reverb G2 is going to be perfect for VAM if you can also afford a top tier GPU.
agree 100%. My old cv1 still working eventually, but it's resting in peace in a cupboard. About the ipd I have nothing to add to what you wrote. I was always asking myself why so a lot of "experts" they pretend to know everything about this question, considering there are so a lot of problematic they tragically ignore about eyes physics.IPD is actually a myth. Theres no way for them to be able to reverse engineer that to everyones eyes. Everyones eyes are different and depending on the angle and distance, eye positioning are constantly different.
A lot of people think IPD is some exact science. Its not, at most its a ballpark figure and everyone has difference points of focus.
My guess is you put it on and didnt give it time to adjust or try angling different on the head.
Also most of the time the IPD setting is ideally a bit lower than the measured IPD so the max of 65.5 is well within the range of 68.
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You do you I guess, but i wouldnt fearmonger people about IPD settings because the physically adjustable ones are not any better.
I've been content with my Odyssey. Better image quality than most headsets out there. My upgrade will be to the Reverb G2 - best resolution in a mass market headset.
As you may know, I am a big fan of the extremely accurate Lighthouse tracking, and therefore I like my Valve Index very much. You can read my oppinion on the Reverb G2 above. In short: Resolution is not everything. There are more things than this to make an overall good VR device. My ranking of actual hmd was - 1. Index - 2. Rift S and Quest - 3. Everything else.
This MRTV Video made me think twice about point 2 and 3:
If a VR newcomer woluld ask me now, I would say "Reverb G2 if you have a RTX 2070S or higher and if you are no friend of Facebook.... Index if you have the money, want to have the best tracking and enough time to wait for it".
So, the discussion was getting somewhat emotional recently, you may want to watch this MRTV video of the Reverb tracking quality, too:
There are still some points I don't like on the Reverb G2:
- First of all, the Inside-out tracking. Can't downgrade to this, if you are used to Lighthouse tracking.
- You need a well lighted room for this to work. Changes can breake your tracking.
- Battery(!)-eating controllers without even rudimentary fingertracking and with mediocre quality.
- A smallish FOV and 90Hz refresh-rate like on my old OG Vive.
- As good as the drivers may be now, it is still not native SteamVR (?).
- I can't even use the full potential of my Valve Index. This high resolution will need the best GPUs you can get.
- The Valve Index overall quality is great, the rumored profite margin is small. I really doubt that HP has similar quality for less.
Saying this, If I hadn't a Valve Index already and had to wait for month to get it, I would be sorely tempted to buy a Reverb G2. If HP would ever bring out a pure SteamVR version with Lighthouse tracking, I would buy this with not thinking twice, to compare it with my Index (which would be in serious danger on the market). Nevertheless, this hmd will shake (and wake up?) up the VR market.
It is ridiculous, but I have Oculus DK1, DK2, Rift, Rift S, Samsung Odyssey Original (WMR), Vive, Vive Pro, and Index. My opinion is all of them have positives and negatives.
@NutellaBrah While WMR controllers do generally suck (they don't even work correctly in VaM for possession due to the way they spatially mapped them in SteamVR!), the overall experience isn't that bad. Some of the WMR headsets have better resolution and clarity than Rift S or Index. I'm still pretty impressed how VaM looks in the Odyssey. So that seems a bit harsh. If I only had the WMR headset, I would actually be reasonably happy with it other than some controller frustration. But if I were buying new, I would agree to not get any current WMR set, but the new upcoming HP Reverb G2 looks like it might be decent and it has controllers that might actually work: https://www8.hp.com/us/en/vr/reverb-g2-vr-headset.html
My go-to headset is Index, followed by Rift S. I have to say Rift S is the best bang/buck right now. But I absolutely hate the audio on it. It is worse than all the other headsets that have built-in audio. I find that strange given original Rift has pretty good audio, even though it was subject to breaking over time. My biggest disappointment with Index and Rift S are the lenses. The glare on both really bothers me, even after fresh cleaning and perfect alignment in the sweet spot.
You are mostly right with most things you say. Maybe you make it sound a bit emotional, but our point of views are not that far away. I don't think I was convinced by Sebastian Angs German accent, because I am from Germany, too. ;-) If anything, I think he has a slightly anoying way of speaking in German. But he is one of the two most famous VR Youtube blogger in Germany for many years and he was right in many ways before. Nevertheless, there might be a reason, why he got the Reverb G2 for testing many weeks before everyone else...?
I think you are right with WMR headsets. Most of them are/were low-budget versions and a downgrade from the already established better quality. There was this famous quote from Occlus AND Valve: "... better no VR than cheap VR with a bad experience... because this will kill VR". Instead of developing the best possible technology further to make it more affordable, WMR went the easy way of compromises for quick money. It has turned out not that bad as it sounds first to me, because the inferior technology gets better and better and is now almost as good as the superior technology, which wasn't developed further the same way, but... it is a real pitty for me to watch this process.
I think the big difference between us is - speaking a bit provocative - that I don't see that big difference anymore between the way Occulus was going - since it was dominated by Facebook - and WMR HMDs! Many people think that RiftS was only a halfhearted made successor of the original Rift and a step-back in many ways. And now it even seems that this product lost the support of the decision-makers at Facebook! The Quest was a slap in the face for the original philosophy only to make the best possible high quality-VR (PC) experience.... if there wasn't that link cable, some months later. In addition to that, Occulus has the big flaw of the wallet-garden approach and being part of Facebooks big data-collecting machinery. The RiftS has (correct me if I am wrong) bad audio, no IPD adjustment, mediocre panels (compared with Index and Reverb G2), mediocre FoV, no real native SteamVR support, ..., and an inside-out tracking that is only just some degrees better than WMR....
So, from this point of view, If a VR newcomer is asking me, If he should buy Occulus or the Reverb G2, there is not that big difference between them for me anymore... except that gorgious LCD panels and the better resolution of the G2. If I compare all the downsides of the RiftS with the new G2, it is almost a zero-sum game in my eyes. And so the panels and the overall quality of the G2 are tested that good and are so exciting new, the G2 has now a slight advantage IMHO.
Though, I personally belive - in total - the Index is still superior.... I really hope it will be developed further, and not being abadoned. For me it is the last real (mass-market) survivor of that old "best possible VR" philosophy.
Rift S is just a Lenovo WMR with an Oculus badge stamped on it.
Lenovo + Facebook = Rift S
HP + Valve = Reverb G2